An Introduction To Modelling With Wings 3d Volume I

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An Introduction to Modelling with Wings 3D Volume I

If you want to learn to model for your 3D printer or create game-ready assets, then this series of books will guide you through the process of learning. This introduction to modelling (and Wings 3D) will teach you by using detailed step by step, screenshot examples for easy visual learning. All the major commands, functions and shortcuts are explained in detail with examples of their usage throughout the book to get you started.
Introducing Character Animation with Blender

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Virtual Airplane vol. 2: Modeling

The four volumes of the "Virtual Airplane" series will teach you how to create the model shown on the cover. This guide assumes that you may know nothing about the 3D modeling software, so it starts the course from the very basics. In subsequent chapters the author builds a computer model of the P-40B fighter, gradually introducing new methods and tools. Every step of this workflow is shown in numerous illustrations. This second volume ("Modeling") describes how to build an accurate 3D model of a historical aircraft, introduces the Reader to various modeling methods. You can learn here how to use for this purpose a popular, Open Source program: Blender.