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Algorithms Unplugged


Algorithms Unplugged

Author: Berthold Vöcking

language: en

Publisher: Springer Science & Business Media

Release Date: 2010-12-10


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Algorithms specify the way computers process information and how they execute tasks. Many recent technological innovations and achievements rely on algorithmic ideas – they facilitate new applications in science, medicine, production, logistics, traffic, communi¬cation and entertainment. Efficient algorithms not only enable your personal computer to execute the newest generation of games with features unimaginable only a few years ago, they are also key to several recent scientific breakthroughs – for example, the sequencing of the human genome would not have been possible without the invention of new algorithmic ideas that speed up computations by several orders of magnitude. The greatest improvements in the area of algorithms rely on beautiful ideas for tackling computational tasks more efficiently. The problems solved are not restricted to arithmetic tasks in a narrow sense but often relate to exciting questions of nonmathematical flavor, such as: How can I find the exit out of a maze? How can I partition a treasure map so that the treasure can only be found if all parts of the map are recombined? How should I plan my trip to minimize cost? Solving these challenging problems requires logical reasoning, geometric and combinatorial imagination, and, last but not least, creativity – the skills needed for the design and analysis of algorithms. In this book we present some of the most beautiful algorithmic ideas in 41 articles written in colloquial, nontechnical language. Most of the articles arose out of an initiative among German-language universities to communicate the fascination of algorithms and computer science to high-school students. The book can be understood without any prior knowledge of algorithms and computing, and it will be an enlightening and fun read for students and interested adults.

Unplugged


Unplugged

Author: Steve Antony

language: en

Publisher: Hachette UK

Release Date: 2017-09-07


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A delightful picture book about the wonders of all the fun you can have inside AND outside, by the award-winning Steve Antony, author of the bestselling Please Mr Panda. BLIP spends all day plugged into her computer, playing games and having fun. But when there is a POWER CUT, Blip goes down the stairs and out the front door, where she discovers playing games and having fun . . . OUTSIDE. Isn't it wonderful to be UNPLUGGED? By Steve Antony, winner of the Oscar's First Book Prize, nominated for the Kate Greenaway Medal and shortlisted for the Waterstone's Children's Book Prize. "[A] gorgeous piece of propaganda for going outside." & "[T]he book is so elegantly illustrated and cleverly conceived."

Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom


Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom

Author: Management Association, Information Resources

language: en

Publisher: IGI Global

Release Date: 2021-07-16


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The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.