Ai Augmented Project Management Mastering Ai Agents For Strategic Success


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AI-Augmented Project Management: Mastering AI Agents for Strategic Success


AI-Augmented Project Management: Mastering AI Agents for Strategic Success

Author: Tuan M. Nguyen

language: en

Publisher: Tuan M. Nguyen

Release Date: 2025-05-26


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In a world of accelerating project complexity, Artificial Intelligence (AI) Agents are emerging as powerful allies for project leaders seeking to elevate performance and drive strategic success. “AI-Augmented Project Management: Mastering AI Agents for Strategic Success” aims to serve as a practical and action-oriented guide for project managers to effectively leverage AI Agents to solve pressing project challenges, from planning and scheduling to risk management and resource optimization. This book provides a comprehensive framework for understanding, deploying, and integrating AI Agents across core project management areas. It emphasizes practical applications and actionable strategies to harness the power of AI Agents for predictive planning, adaptive scheduling, and stakeholder management, while also addressing data governance and ethical considerations.

Artificial Intelligence in Society


Artificial Intelligence in Society

Author: OECD

language: en

Publisher: OECD Publishing

Release Date: 2019-06-11


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The artificial intelligence (AI) landscape has evolved significantly from 1950 when Alan Turing first posed the question of whether machines can think. Today, AI is transforming societies and economies. It promises to generate productivity gains, improve well-being and help address global challenges, such as climate change, resource scarcity and health crises.

Artificial Intelligence and Games


Artificial Intelligence and Games

Author: Georgios N. Yannakakis

language: en

Publisher: Springer

Release Date: 2018-02-17


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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.