Against Worldbuilding And Other Provocations


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Against Worldbuilding, and Other Provocations


Against Worldbuilding, and Other Provocations

Author: Alexis Kennedy

language: en

Publisher: Alexis Kennedy

Release Date: 2021-05-26


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For twelve years, Alexis Kennedy has been writing some of the most original and intelligent narrative games of the last decade - Fallen London, Sunless Sea, Cultist Simulator, and more, as well as guest-writing gigs for BioWare, Paradox and Telltale Games.And for most of that time, he's been writing *about* games as well.Here for the first time in one place are the best of his essays and columns - from hard-won lessons about game development to reviews of unreviewable games, from narrative design principles to writing masterclasses, from historical discursions on labyrinths to the notorious 'Against Worldbuilding'.

Studio Ghibli Animation as Adaptations


Studio Ghibli Animation as Adaptations

Author: Dominic J. Nardi

language: en

Publisher: Bloomsbury Publishing USA

Release Date: 2025-05-15


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This collection investigates how Hayao Miyazaki, Isao Takahata, and other Studio Ghibli storytellers have approached the process of reimagining literary sources for animation. Studio Ghibli is renowned for its original storytelling in films like My Neighbor Totoro, but many of its most famous films, including Howl's Moving Castle and Ponyo, have their origins in pre-existing novels, manga, or fairy tales. Studio Ghibli's adaptations seldom directly translate source material to animation, but instead transform the works to incorporate themes or imagery central to the studio's sensibilities. Studio Ghibli Animation as Adaptations explores how these adaptations often blur genre boundaries and raise questions about what constitutes fidelity to source material. The collection also shows how the studio reinterprets and recontextualizes stories across cultures for Japanese audiences and across mediums like manga.

Digital Arts: Challenges and Opportunities at the Intersections between Arts, Society and Technology


Digital Arts: Challenges and Opportunities at the Intersections between Arts, Society and Technology

Author: Marisa Gómez

language: en

Publisher: BRILL

Release Date: 2019-07-22


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This volume was first published by Inter-Disciplinary Press in 2016. The present volume gathers a selection of texts that attempt to contribute to the critical reflection about digital arts and the social-cultural context in which they arise. However, this book is not a systematic study about digital arts, which thoroughly covers their history or their aesthetic and discursive principles. Instead, the five chapters hereby presented work as a sample of the multiple perspectives and approaches from which is possible to address this topic and to claim fresh insights for its further research. The authors of this volume explore some of the challenges and possibilities offered by the intersections between art, technology and society both for the fields of contemporary art and for the articulation of the social-cultural models of the current ‘Digital Age’. Thus, digital arts are approached here not only as an object of study, but also—implicitly or explicitly—as a tool for analyzing our contemporary reality.