Affinity Mapping

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Design Roadmapping

Author: Lianne Simonse
language: en
Publisher: TU Delft OPEN Publishing
Release Date: 2024-06-06
DESIGN ROADMAPPING is for anyone interested in design, strategy and innovation, and its wonderful combinations. For those who dare to create a future vision, frame the time pacing and map the pathways towards it. This guidebook teaches you how to create a roadmap. It outlines the origins, design theories and science results. Strategic designers, innovation managers and professors share their roadmapping experiences, views and achievements, including venture CPOs, Head of Design, product and program managers of international companies such as Canon, Peerby, Ferrari, Philips, Victoria State Library and many more. By design roadmapping you devise creative responses to future strategic challenges. Guided by future foresight techniques, you uncover new trends, scout for new technologies and map the values and ideas on the roadmap. Through strong visualization, a design roadmap supports an organizational mindset on value innovations.
Varieties of Qualitative Research Methods

This book is a compilation of more than 70 qualitative research concepts that are used by researchers and practitioners in the social sciences and humanities. The concepts include methods and methodologies applied in qualitative research in various contexts. Each concept is a standalone chapter that is authored by a researcher or practitioner who has had some scholarly experience with it. The chapters are alphabetized using the titles of the concepts to provide easy access for readers. They follow a prescribed outline which ensures homogeneity in the layout of the book. Each chapter starts with a brief historical background of the concept, followed by a concise description of the concept, and the process used in its application. Readers are then provided with the possible ways in which the concept can be used, and its benefits. Each chapter concludes by providing readers with some strengths and limitations of the concept and a list of references that authors have used inthe chapter.
Mindful Design

Learn to create seamless designs backed by a responsible understanding of the human mind. This new edition is fully updated and reworked to employ a realistic, challenging, and practical approach to interface design, presenting state of the art scientific studies in behavioral sciences, interface design and the psychology of design. All with modern, up-to-date examples and screenshots. The practical portion of this edition has been completely reworked, giving you the chance to follow along with a real, proven design process that has produced several successful products imbued with the principles of mindful, responsible design. You'll examine how human behavior can be used to integrate your product design into lifestyle, rather than interrupt it, and make decisions for the good of those that are using your product. You will also learn about the neurological aspects and limitations of human vision and perception; about our attachment to harmony and dissonance; and about our brain’s propensity towards pattern recognition and how we perceive the world around us. In the second half of the book, you’ll follow along with the key phases of a design project, implementing what you have learned in an end-to-end, practical setting. Design is a responsibility, but not enough designers understand the human mind or the process of thought. Mindful Design, Second Edition introduces the areas of brain science that matter to designers, and passionately explains how those areas affect each human’s day-to-day experiences with products and interfaces, providing a battle-tested toolkit to help you make responsible design decisions. What You'll Learn Review how attention and distraction work and the cost of attentional switching Use Gestalt principles to communicate visual grouping Ensure your underlying models make sense to your audience Use time, progression, and transition to create a composition Carefully examine controlling behavior through reductionist and behaviorist motivation concepts Apply the theoretical knowledge to practical, mindful interface design Who This Book Is For The primary audience for this book is professional designers who wish to learn more about the human mind and how to apply that to their work. The book is also useful for design-focused product owners and startup founders who wish to apply ethical thinking to a team, or when bootstrapping their products. The secondary audience is design students who are either studying a ‘traditional’ visual design course, or a UX/interaction design course who have a desire to learn how they might be able to apply mindful design to their early careers. Finally, a tertiary audience for this book would be tutors involved in teaching design, or peripheral, courses who may wish to incorporate its teachings into their lectures, workshops or seminars.