Advances In Haptics And Virtual Reality

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Advances in Haptics and Virtual Reality

This book collects selected papers from the 2023 International Conference on Haptics and Virtual Reality (ICHVR 2023), held during December 15–17, 2023. ICHVR 2023 is organized by Southeast University (SEU), Shanghai Jiao Tong University (SJTU) and co-organized by the International Association of Electrical, Electronic and Energy Engineering (IAEEEE). This book gathers together latest findings and insightful ideas from innovative academics and experts in the field of Haptics, Virtual Reality, Human–Computer Interaction, Computer Vision, Computer Arts, Mobile Intelligent Device and Artificial Intelligent Algorithm. This book serves as a valuable resource for staying up-to-date with the state of the art in Haptics and Virtual Reality and serves as a catalyst for further advancements and innovation in these fields, which will provide unique perspectives for readers consisting of professionals, scientists, practitioners, researchers, and graduate students.
Advances in Haptics

Author: Mehrdad Hosseini Zadeh
language: en
Publisher: BoD – Books on Demand
Release Date: 2010-04-01
Haptic interfaces are divided into two main categories: force feedback and tactile. Force feedback interfaces are used to explore and modify remote/virtual objects in three physical dimensions in applications including computer-aided design, computer-assisted surgery, and computer-aided assembly. Tactile interfaces deal with surface properties such as roughness, smoothness, and temperature. Haptic research is intrinsically multi-disciplinary, incorporating computer science/engineering, control, robotics, psychophysics, and human motor control. By extending the scope of research in haptics, advances can be achieved in existing applications such as computer-aided design (CAD), tele-surgery, rehabilitation, scientific visualization, robot-assisted surgery, authentication, and graphical user interfaces (GUI), to name a few. Advances in Haptics presents a number of recent contributions to the field of haptics. Authors from around the world present the results of their research on various issues in the field of haptics.
Haptics for Virtual Reality and Teleoperation

Author: Matjaž Mihelj
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-14
This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. The book provides the basic knowledge required for understanding more complex approaches and more importantly it introduces all issues that must be considered for designing efficient and safe haptic interfaces. Topics covered in this book provide insight into all relevant components of a haptic system. The reader is guided from understanding the virtual reality concept to the final goal of being able to design haptic interfaces for specific tasks such as nanomanipulation. The introduction chapter positions the haptic interfaces within the virtual reality context. In order to design haptic interfaces that will comply with human capabilities at least basic understanding of human sensors-motor system is required. An overview of this topic is provided in the chapter related to human haptics. The book does not try to introduce the state-of-the-art haptic interface solutions because these tend to change quickly. Only a careful selection of different kinematic configurations is shown to introduce the reader into this field. Mathematical models of virtual environment, collision detection and force rendering topics are strongly interrelated and are described in the next two chapters. The interaction with the virtual environment is simulated with a haptic interface. Impedance and admittance based approaches to haptic robot control are presented. Stability issues of haptic interaction are analyzed in details and solutions are proposed for guaranteeing stable and safe operation. Finally, haptic interaction is extended to teleoperation systems. Virtual fixtures which improve the teleoperation and human-robot cooperation in complex environments are covered next and the last chapter presents nanomanipulation as one specific example of teleoperation.