Advanced Game Development With Programmable Graphics Hardware


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Advanced Game Development with Programmable Graphics Hardware


Advanced Game Development with Programmable Graphics Hardware

Author: Alan Watt

language: en

Publisher: CRC Press

Release Date: 2005-08-01


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Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen

COLLADA


COLLADA

Author: Remi Arnaud

language: en

Publisher: CRC Press

Release Date: 2006-08-30


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COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development.

Real-Time Rendering, Fourth Edition


Real-Time Rendering, Fourth Edition

Author: Tomas Akenine-Mo ̈ller

language: en

Publisher: CRC Press

Release Date: 2018-08-06


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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.