Accelerated Silverlight 2


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Accelerated Silverlight 2


Accelerated Silverlight 2

Author: Jeff Scanlon

language: en

Publisher: Apress

Release Date: 2008-11-23


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Accelerated Silverlight 2 will get you up to speed with version 2 of Silverlight quickly and efficiently. Author Jeff Scanlon assumes you're already comfortable with the basics of .NET coding and with Windows Presentation Foundation (WPF), and helps you build on your existing knowledge to make your journey to Silverlight 2 proficiency as quick and painless as possible. Where coding techniques are similar to other, more established areas of .NET, he'll say so. Likewise, where there's a syntax or conceptual “gotcha” that you're existing coding habits will walk you into, he'll point that out, too. You'll find fast–track coverage of all the most important elements of the Silverlight 2 technology ranging from XAML to standard controls, from dealing with media to networking, from testing to deployment. Two fully-worked sample applications conclude your path to Silverlight 2 mastery because nothing reinforces your understanding of how concepts fit together as much as looking at finished code. The book is based on the assumption that readers will already be very comfortable with the workings of the .NET Framework. Knowledge of Expression Blend is useful, but the author doesn't assume that you're a master of it. You'll learn the Blend techniques that you need to know as you go along. By the end of the book, the author will have provided you with a sound, concise, path to mastery of Silverlight 2.

Accelerated Silverlight 3


Accelerated Silverlight 3

Author: Jeff Scanlon

language: en

Publisher: Apress

Release Date: 2009-10-17


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Accelerated Silverlight 3 teaches you how to get up to speed with the latest version of Silverlight quickly and efficiently. The book assumes you're already comfortable with the basics of .NET coding and with WPF and builds on your existing knowledge to make your journey to Silverlight 3 proficiency as quick and painless as possible. Where coding techniques are similar to other, more established, areas of .NET, the text says so. Likewise, where there's a syntax or conceptual "gotcha" that you're existing coding habits will walk you into, the text points that out, too. This book provides you with fast-track coverage of all the most important elements of the Silverlight 3 technology ranging from XAML to standard controls, from dealing with media to networking, from testing to deployment. It concludes with a pair of fully worked sample applications for you to follow through, because nothing reinforces your understanding of how concepts fit together as much as looking at finished code. It is assumed that readers are already be comfortable with the workings of the .NET framework. Knowledge of Expression Blend is useful, but not mandatory: you'll learn the Blend techniques that you need to know as you go through the book. By the end, you will have followed a sound, concise, path to mastery of Silverlight 3.

Foundation Silverlight 2 Animation


Foundation Silverlight 2 Animation

Author: Jeff Paries

language: en

Publisher: Apress

Release Date: 2009-01-23


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See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2 Includes over 180 example Silverlight projects Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power. It covers the basics of animation—that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move. But it doesn't stop there. You'll go well beyond those simple timeline-based animations and learn how to create purely code-based animations. You'll use vectors to make objects move and bounce off boundaries and each other. You'll explore particle systems, kinematics, and collisions. You'll also learn how to use trigonometry to animate objects and simulate 3D motion in a 2D environment. The essential trigonometry required to create complex motion is simplified and explained through a series of fascinating and fun examples that can be incorporated into your own applications, games, and experiments. Whether you're already familiar with Silverlight and you want to learn how to open it up, a Flash developer interested in expanding your skill set, or a web developer looking to take the next step into rich interactive application development, this book will bring you up to speed on Silverlight 2 and show you what it can do. From techniques for creating frame-based animations to learning how to simulate 3D in a 2D environment, there is something here to satisfy anyone's appetite for animation and interactivity.