A View From The Vanishing Point


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Perspective and Sketching for Designers


Perspective and Sketching for Designers

Author: Jessica Newman

language: en

Publisher:

Release Date: 2012


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For all first perspective drawing courses at the Freshman/Sophomore level for majors including Interior Design, Graphic Design, Game Art, Animation, and Industrial Design; and for all courses in Interior Design Perspective, Sketch, and/or Presentation. This book will also be useful in high school courses for students pursuing careers in the Applied Arts. This book helps students learn how to draw quickly and believably by mastering practical techniques for perspective drawing and estimating scale and proportion. Drawing on extensive experience teaching beginners, the authors overcome many limitations of previous books. Rather than featuring professional work that beginners can't possibly duplicate, they show examples of student drawings, helping students gain confidence and gauge their progress. Avoiding unnecessary theory, math, and jargon, they help students develop an intuitive sense of scale and proportion for creating believable perspectives, and offer valuable tricks and shortcuts throughout. In place of lengthy narratives, they support each lesson with supporting video walking through key techniques. The authors also devote lessons to SketchUp (for blocking out perspectives) and Photoshop (for enhancing sketches). This is the Stand Alone text. The text is available for purchase with MyInteriorDesignKit! MyInteriorDesignKit is an online supplement that offers book specific resources including flashcards, study aids, images, projects and additional material not found in the book. The package containing both this text and MIDK is ISBN: 0133012050. If you wish to purchase access to MyInteriorDesignKit stand alone, go to the site and click on BUY ACCESS next to the text in use.

Cinematic Cartography


Cinematic Cartography

Author: Chris Lukinbeal

language: en

Publisher: Taylor & Francis

Release Date: 2024-08-20


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This book uniquely bridges the conceptual gap between the history of geographic, cartographic thought, and film theory with the technological and cultural shifts that shaped the emergence of cameras and cinema. Adorned with illustrative figures, examples, and case studies throughout, the book explores how cinema lends itself to cartography and, in turn, how cartography relates to both the individual and collective experience of cinema. By using cartography to understand space and scale in film, the book moves away from textual analysis or representation analysis to focus on the locational attribution of the sites where the cinematic landscape is being produced. It contends that viewers of moving images are active players in a complex network of cultural and mental geographies. This volume is essential reading for students, scholars, and academics of cinematography, human, cultural, and social geography, cartography, and media studies, as well as those interested in these areas more generally.

Computer Vision - ACCV 2006


Computer Vision - ACCV 2006

Author: P.J. Narayanan

language: en

Publisher: Springer

Release Date: 2006-01-14


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These volumes present together a total of 64 revised full papers and 128 revised posters papers. The papers are organized in topical sections on camera calibration, stereo and pose, texture, face recognition, variational methods, tracking, geometry and calibration, lighting and focus, in the first volume. The papers of the second volume cover topics as detection and applications, statistics and kernels, segmentation, geometry and statistics, signal processing, and video processing.