A Practical Introduction To Virtual Reality

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A Practical Introduction to Virtual Reality

Fundamentals of VR Development is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student's professor as opposed to the professional with prior graphics experience. Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing! - Provides a complete course package, leading to the actual development of a publishable final project game - Presents the first virtual reality textbook that combines tools and underlying fundamentals - Minimizes required starting time for professors and educators
Multislice CT: A Practical Guide

Author: B. Marincek
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
Until recently, CT scanner performance was limited by a series of compromises. With single-detector scanners, one cannot select thin collimation and still maintain the required extent of volumetric coverage. Slow scans cause motion artifacts that impair image quality. The introduction of multidetector CT technology, however, has revolutionized the field. Currently multidetector, multislice CT scanners acquire up to four channels of data from interweaving spirals. The minimum gantry rotation period is as low as half of a second. This increased scan speed allows for thinner collimation and thus higher longitudinal or z-axis resolution in comparison with single-detector CT. The improved image quality with multidetector technology leads to new applications of CT, particularly in cardiac, vascular, and abdominal imaging. On-going clinical studies are evaluating the suitability of this new imaging tool for non-invasive screening and diagnosis of coronary artery disease. A particular advantage to the increased scan speed in vascular imaging is the ability to cut intra venous contrast dosage and still maintain peak enhancement CT throughout the entire acquisition. Thin-section, multiphasic acquisition during optimal arterial-phase and venous-phase enhan cement significantly improves the accuracy for small lesion and vessel detection, and enhances overall classification of abdominal neoplasms. On the other hand, the increasingly large volume data sets force to new ways of looking at, presenting, storing, and trans ferring images. Networking and two- and three dimensional data processing are the key words.
Research Handbook on the Law of Virtual and Augmented Reality

Author: Woodrow Barfield
language: en
Publisher: Edward Elgar Publishing
Release Date: 2018-12-28
Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.