A Learning Guide To Mathematics With Basic Coding


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A Learning Guide to Mathematics with Basic Coding


A Learning Guide to Mathematics with Basic Coding

Author: Dionysia Damayanti

language: en

Publisher: LovRinz Publishing

Release Date: 2024-06-21


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Numbers Lines and Curves Number Lines and Coordinate Systems Operations of Whole Numbers Factors and Multiples Operations of Integers Operations of Rational Numbers Properties of Operations Variables and Coefficients Various Measurement Units Angles Basic Shapes of Objects Sets Other Practical Solutions Formulas for Basic Shapes Linear Equations Linear Inequalities

A Programmer's Introduction to Mathematics


A Programmer's Introduction to Mathematics

Author: Jeremy Kun

language: en

Publisher: Createspace Independent Publishing Platform

Release Date: 2018-11-27


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A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 8 years on his blog "Math Intersect Programming." As of 2018, he works in datacenter optimization at Google.

Essential Mathematics for Games and Interactive Applications


Essential Mathematics for Games and Interactive Applications

Author: James M. Van Verth

language: en

Publisher: CRC Press

Release Date: 2008-05-19


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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.