A Framework For Programming Interactive Graphics In A Functional Programming Language


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A Framework for Programming Interactive Graphics in a Functional Programming Language


A Framework for Programming Interactive Graphics in a Functional Programming Language

Author: Enno Scholz

language: en

Publisher: BoD – Books on Demand

Release Date: 2003


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SIBGRAPI '98, International Symposium on Computer Graphics, Image Processing, and Vision


SIBGRAPI '98, International Symposium on Computer Graphics, Image Processing, and Vision

Author: Luciano da Fontoura Costa

language: en

Publisher: Institute of Electrical & Electronics Engineers(IEEE)

Release Date: 1998


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This volume on computer graphics is aimed at researchers, professors, practitioners, students, and other computing professionals.

Object-Oriented and Mixed Programming Paradigms


Object-Oriented and Mixed Programming Paradigms

Author: Peter Wisskirchen

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-12-06


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The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.