A Framework For Immersive Learning


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A Framework for Immersive Learning


A Framework for Immersive Learning

Author: Phoenix R. Cavalier

language: en

Publisher: American Society for Training and Development

Release Date: 2024-09-05


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Learning in the flow of work via immersive learning is the best way for talent development professionals to meet employees where they are and equip them with the knowledge to thrive in their roles. This guide illuminates what it takes to identify, define, market, design, deploy, and sustain a robust immersive learning (XR) initiative. In this issue of TD at Work, Phoenix R. Cavalier describes how to: Establish a framework to get started with XR. Consider the partners to include. Think critically about the benefits of XR. Describe clear differences between simple and complex XR designs. Craft a concise impact statement. The Tools & Resources in this issue are a Tracking Tools for Immersive Learning Use Case Checklist and an Immersive Learning Project Framework.

Immersive Learning Research Network


Immersive Learning Research Network

Author: Dennis Beck

language: en

Publisher: Springer

Release Date: 2019-06-15


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This volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019. The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence.

Virtual, Augmented, and Mixed Realities in Education


Virtual, Augmented, and Mixed Realities in Education

Author: Dejian Liu

language: en

Publisher: Springer

Release Date: 2017-11-13


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This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.