7 Segment Display Pinout


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Digital Electronics with Arduino


Digital Electronics with Arduino

Author: Bob Dukish

language: en

Publisher: BPB Publications

Release Date: 2020-04-14


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A great way for technicians to learn about digital techniques and computers DESCRIPTION As computer technology has evolved, there have been two groups of people: the hardware group that understands the machine, and the software group that codes in high-level programming languages. This book puts the two together by providing an understanding of the nuts and bolts of digital devices and implementing hardware operations by coding a microController. We use the Arduino microController, which is embraced by the world-wide maker community of well over 300,000 people of all ages and technical backgrounds. The projects start at ground level and scaffold upward to fun challenges. Ê We begin with a background on digital circuitry and cover the operation of the Arduino microController. From there, we examine digital logic gates, which are the building blocks of computer hardware, and see how they make decisions. Next, we explore how digital devices work with numbers and do arithmetic along with how they count binary numbers. We also see how data moves between points in serial or parallel form as we build and test the circuitry to do the work. The topic of random number generation is explained, and we design a few simple computer games to see how this all works and have some fun. The book leads up to the reader producing a final capstone project. The format of the book is perfect for a digital electronics high school or college course, but easy enough to follow so that anyone with a basic background in DC circuits will have an enjoyable time with the many projects. KEY FEATURES 1. Work with (gates) the building blocks of computers 2. Discover logic circuits that can make decisions 3. See how computers work with ones and zeros 4. Understand how computers count and keep track of numbers 5. Build and test memory circuits 6. Implement hardware using code 7. Have fun while learning about the Arduino WHAT WILL YOU LEARNÊ You will learn that there is nothing mysterious about the digital devices that make up a computer, or the code that programs a computer to function. We cover the basic hardware as it is constructed into functional sections of a modern computer. You will learn about gates, flip-flops, registers, counters, and data I/O. WHO THIS BOOK IS FOR Anyone with a background in electricity and electronics with the knowledge of constructing circuits on a breadboard should have no problem using this book. It is designed for people with inquisitive minds in the hope that both the hardware projects and code samples are modified by the reader to gain additional information.Ê TABLE OF CONTENTSÊÊ 1. A Bit about Arduino. 2. Digital Function Implementation. 3. Designing Functional Computer Circuits. 4. Memory Devices. 5. Registers and Numbers. 6. Counters. 7. Multiplexing and demultiplexing. 8. Addresses, specialized counters, and serial monitor interaction. 9. Random Numbers 10. Interactive I/O 11. Capstone project

Bad to the Bone


Bad to the Bone

Author: Steven F. Barrett

language: en

Publisher: Springer Nature

Release Date: 2022-11-10


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This comprehensive book provides detailed materials for both novice and experienced programmers using all BeagleBone variants which host a powerful 32-bit, super-scalar TI Sitara ARM Cortex A8 processor. Authored by Steven F. Barrett and Jason Kridner, a seasoned ECE educator along with the founder of Beagleboard.org, respectively, the work may be used in a wide variety of projects from science fair projects to university courses and senior design projects to first prototypes of very complex systems. Beginners may access the power of the "Bone" through the user-friendly Bonescript examples. Seasoned users may take full advantage of the Bone's power using the underlying Linux-based operating system, a host of feature extension boards (Capes) and a wide variety of Linux community open source libraries. The book contains background theory on system operation coupled with many well-documented, illustrative examples. Examples for novice users are centered on motivational, fun robot projectswhile advanced projects follow the theme of assistive technology and image processing applications.

Microcontroller Programming and Interfacing with Texas Instruments MSP430FR2433 and MSP430FR5994


Microcontroller Programming and Interfacing with Texas Instruments MSP430FR2433 and MSP430FR5994

Author: Steven F. Barrett

language: en

Publisher: Springer Nature

Release Date: 2022-06-01


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This book provides a thorough introduction to the Texas Instruments MSP430TM microcontroller. The MSP430 is a 16-bit reduced instruction set (RISC) processor that features ultra-low power consumption and integrated digital and analog hardware. Variants of the MSP430 microcontroller have been in production since 1993. This provides for a host of MSP430 products including evaluation boards, compilers, software examples, and documentation. A thorough introduction to the MSP430 line of microcontrollers, programming techniques, and interface concepts are provided along with considerable tutorial information with many illustrated examples. Each chapter provides laboratory exercises to apply what has been presented in the chapter. The book is intended for an upper level undergraduate course in microcontrollers or mechatronics but may also be used as a reference for capstone design projects. Also, practicing engineers already familiar with another microcontroller, who require a quick tutorial on the microcontroller, will find this book very useful. This second edition introduces the MSP–EXP430FR5994 and the MSP430–EXP430FR2433 LaunchPads. Both LaunchPads are equipped with a variety of peripherals and Ferroelectric Random Access Memory (FRAM). FRAM is a nonvolatile, low-power memory with functionality similar to flash memory.