3d Terrain Programming


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3D Terrain Programming


3D Terrain Programming

Author: Polack

language: en

Publisher:

Release Date:


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Focus on 3D Terrain Programming


Focus on 3D Terrain Programming

Author: Trent Polack

language: en

Publisher: Course Technology

Release Date: 2003


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Introduces the reader to programming 3D terrain engines, from the simplest terain engine possible to one of the most complex and useful terrain engines around. Presented in a very easy-to-read and fun format. CD contains source code for all demos and programs in the book, OpenGL SDK, Paint Shop Pro 7, terrain textures, etc.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach


Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Author: Frank Luna

language: en

Publisher: Wordware Publishing, Inc.

Release Date: 2006-06-07


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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.


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