3d Graphics In Pascal


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3D Graphics in PASCAL


3D Graphics in PASCAL

Author: G. Bielig-Schulz

language: en

Publisher:

Release Date: 1990


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Written with an emphasis on clear, modulated Pascal programming, this book is a comprehensive guide to developing three-dimensional computer graphics applications. Beginning with the mathematical underpinnings of 3-D graphics and continuing through program design and implementation, the authors provide readers with a practical, thorough introduction to representing and manipulating spatial objects within the digital domain of the computer.

Graphical Adventures with Turbo Pascal


Graphical Adventures with Turbo Pascal

Author: Pasquale De Marco

language: en

Publisher: Pasquale De Marco

Release Date: 2025-03-07


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**Dive into the captivating world of computer graphics with Turbo Pascal, your trusted guide to creating visually stunning applications.** Unlock the full potential of Turbo Pascal's graphics capabilities and transform your programming skills into visual masterpieces. This comprehensive guide, tailored for an American audience, is your gateway to mastering the art of computer graphics with Turbo Pascal. Embark on an immersive journey through the fundamentals of computer graphics, exploring the concepts of pixels, colors, and the intricacies of 2D and 3D graphics. Discover the secrets of manipulating images, breathing life into static objects with animation, and mastering the art of text and typography. With Turbo Pascal as your ally, venture into the realm of interactive user interfaces, crafting user-friendly designs and implementing intuitive controls. Conquer the challenges of 2D game development, creating captivating characters, designing immersive game levels, and adding sound effects and music to bring your games to life. Unravel the mysteries of 3D graphics as you explore the intricacies of 3D models, delve into the art of lighting and shading, and uncover the techniques for rendering stunning visuals. Discover the fascinating world of fractals, exploring their mathematical foundations and uncovering their applications in real-world scenarios. Finally, delve into the secrets of graphics file formats, empowering yourself to save and load images seamlessly, optimize graphics for various applications, and navigate the intricacies of converting between different formats. **With this comprehensive guide as your compass, you'll not only acquire a wealth of technical knowledge but also cultivate an appreciation for the artistry and creativity that lie at the heart of computer graphics. Prepare to transform your programming prowess into visual masterpieces with Turbo Pascal.** If you like this book, write a review!

Fast Algorithms for 3D-Graphics


Fast Algorithms for 3D-Graphics

Author: Georg Glaeser

language: en

Publisher: Springer

Release Date: 2013-12-10


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In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.