2d Collision Detection Focus On Point Point And Boundary Object Collisions


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2D Collision Detection Focus on Point/Point and Boundary Object Collisions


2D Collision Detection Focus on Point/Point and Boundary Object Collisions

Author: Steven Vaerten

language: en

Publisher:

Release Date: 2019-04-20


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This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between a point and a point and boundary objects. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.

Build your own 2D Game Engine and Create Great Web Games


Build your own 2D Game Engine and Create Great Web Games

Author: Kelvin Sung

language: en

Publisher: Apress

Release Date: 2015-10-13


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Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

Real-Time Collision Detection


Real-Time Collision Detection

Author: Christer Ericson

language: en

Publisher: CRC Press

Release Date: 2004-12-22


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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt