2020 22nd Symposium On Virtual And Augmented Reality Svr

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2020 22nd Symposium on Virtual and Augmented Reality (SVR)

The Symposium on Virtual and Augmented Reality (SVR) is the premier conference on Virtual Reality (VR) and Augmented Reality (AR) in Brazil, sponsored annually by the SBC (Brazilian Computer Society) SVR brings together researchers, students and professionals from various academic, industrial and commercial areas interested in the advances in and applications of VR and AR More info http svr2020 cin ufpe br Proceedings of SVR are indexed and published since 2011 at IEEE Digital Library Considering the IEEE taxonomy, three major fields of interest are relevant Computers and information processing, Electronic design automation and methodology, Systems, man, and cybernetics In this context, we can highlight three main subareas Electronic design automation and methodology Design methodology Graphics Virtual Reality Computers and information processing Computer Science Programming Augmented Reality Systems, man, and cybernetics User interfaces
Virtual and Augmented Reality Applications in the Automobile Industry

In the automobile industry, technology is rapidly evolving, and the integration of cutting-edge technologies like VR and augmented reality are at the forefront of transformation. Using these technologies improves various aspects of the industry, from design and manufacturing to sales, training, and customer service. Automakers are leveraging VR to create realistic prototypes, streamline production processes, and conduct virtual test drives, while AR enhances in-car navigation, maintenance support, and showroom experiences. Further research may enhance understanding of VR and AR in the vehicle and transportation industry. Virtual and Augmented Reality Applications in the Automobile Industry explores the transformative tools of VR and AR within the automobile sector. It examines how immersive technologies revolutionize various aspects of automobile design, manufacturing, marketing, and maintenance. This book covers topics such as virtual reality, automation, and augmented reality, and is a useful resource for engineers, manufacturers, marketers, and business owners.