Windows Hello In Mac


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Mac OS X Tiger Timesaving Techniques For Dummies


Mac OS X Tiger Timesaving Techniques For Dummies

Author: Larry Ullman

language: en

Publisher: John Wiley & Sons

Release Date: 2005-07-08


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Time—the commodity most of us never have enough of. Mac OS X Tiger Timesaving Techniques For Dummies is exactly what you need to get more results from every minute you spend with your Mac OS X Tiger. Loaded with more than 60 timesaving tricks and techniques, this helpful volume gets right to the point and shows you how to streamline dozens of everyday computer functions. If you already know your way around Mac OS X Tiger, you can discover how to speed up your Mac, make searches faster and more efficient, optimize your network, and a lot more. For example, you can Create your own keyboard shortcuts Find files faster with Spotlight Save steps with contextual menus Make the most of the address book and iCal Take advantage of Safari RSS feeds Use your iPod for secure, encrypted storage Set up a videoconference with iChat AV There are guidelines for customizing OS X to meet your specific needs, so your Mac will be well organized even if you aren’t. And the techniques are organized too, by the application or the general concept for which they work. You get no-nonsense, step-by-step instructions for putting each technique to work. After all, the whole point of Mac OS X Tiger Timesaving Techniques For Dummies is—well, saving time! These are a few of the places where this book will help you trim the minutes. Starting, stopping, and running your Mac more efficiently Optimizing your interface and customizing the Finder, windows, and the Dock Organizing, managing, and finding stuff—yours, and the computer’s Beefing up application performance Using the Internet more efficiently, with tips on searching, stopping spam, using Google, and more Making the most of your network Being more efficient with multimedia, including boosting productivity with your iPod Maintaining your Mac and keeping it secure Creating your own timesaving techniques with Automator and other slightly advanced tricks You can’t help but be more productive with Mac OS X Tiger Timesaving Techniques For Dummies!

Java Multi-Threading Programming


Java Multi-Threading Programming

Author: Neos Thanh

language: en

Publisher: Neos Thanh

Release Date:


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This book brings for you all of knowledge you need to start multi-thread, FILE IO programming from basic to advance by JAVA language. Just by 19 LESSONS, you can analysis easily a game include: - Creating a new Thread - Thread Scheduling and Priority - Multithreading issues in Swing Applications - Thread Pool, Executor, Callable/Future - Avoid deadLock and how to make data synchronization - File and Directory - File I/O Basic to Advance There are many examples & case studies for the practice of programming. Let's enjoy it! ----------------------------------------------------------------------- A LITTLE IN THE BOOK MULTITHREADING & CONCURRENT 1. Introduction 1.1 Multitasking (or Multi-processing) 1.2 Multithreading (within a Process) 2. The Infamous "Unresponsive User Interface" 2.1 Example 1: Unresponsive UI 2.2 Example 2: Still Unresponsive UI with Thread 2.3 Example 3: Responsive UI with Thread 2.4 Example 4: SwingWorker 3. Creating a new Thread 3.1 Interface Runnable 3.2 Class Thread 3.3 Creating a new Thread by sub-classing Thread and overriding run() 3.4 Creating a new Thread by implementing the Runnable Interface 3.5 Methods in the Thread Class 3.6 Daemon threads 3.7 The Life Cycle of a Thread 4. Thread Scheduling and Priority 5. Monitor Lock & Synchronization ...... FILE IO & NETWORKING IN JAVA 1. File and Directory 1.1 Class java.io.File (Pre-JDK 7) 2. Stream I/O in Standard I/O (java.io Package) 3. Byte-Based I/O & Byte Streams 3.1 Reading from an InputStream 3.2 Writing to an OutputStream 3.3 Opening & Closing I/O Streams 3.4 Flushing the OutputStream 3.5 Implementations of abstract InputStream/OutputStream 3.6 Layered (or Chained) I/O Streams 3.7 File I/O Byte-Streams - FileInputStream & FileOutputStream 3.8 Buffered I/O Byte-Streams - BufferedInputStream & BufferedOutputStream 3.9 Formatted Data-Streams: DataInputStream & DataOutputStream 3.10 Network I/O 59 4. Character-Based I/O & Character Streams 4.1 Abstract superclass Reader and Writer 4.2 File I/O Character-Streams - FileReader & FileWriter ........ 12. Networking Fundamentals 12.1 Latency & Bandwidth 12.2 ISO/OSI 7-layer Networking Model 12.3 OSI Model vs. TCP/IP 12.4 TCP 12.5 UDP 12.6 Socket (or Port) 12.7 Java Networking (java.net) 12.8 TCP & ServerSocket/Socket

Cross-Platform Desktop Applications


Cross-Platform Desktop Applications

Author: Paul Jensen

language: en

Publisher: Simon and Schuster

Release Date: 2017-05-03


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Summary Cross-Platform Desktop Applications guides you step-by-step through creating Node.js desktop applications with NW.js and Electron from GitHub. Foreword by Cheng Zhao, creator of Electron. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Desktop application development has traditionally required high-level programming languages and specialized frameworks. With Electron and NW.js, you can apply your existing web dev skills to create desktop applications using only HTML, CSS, and JavaScript. And those applications will work across Windows, Mac, and Linux, radically reducing development and training time. About the Book Cross-Platform Desktop Applications guides you step by step through the development of desktop applications using Electron and NW.js. This example-filled guide shows you how to create your own file explorer, and then steps through some of the APIs provided by the frameworks to work with the camera, access the clipboard, make a game with keyboard controls, and build a Twitter desktop notification tool. You'll then learn how to test your applications, and debug and package them as binaries for various OSs. What's Inside Create a selfie app with the desktop camera Learn how to test Electron apps with Devtron Learn how to use Node.js with your application About the Reader Written for developers familiar with HTML, CSS, and JavaScript. About the Author Paul Jensen works at Starcount and lives in London, UK. Table of Contents PART 1 - WELCOME TO NODE.JS DESKTOP APPLICATION DEVELOPMENT Introducing Electron and NW.js Laying the foundation for your first desktop application Building your first desktop application Shipping your first desktop application PART 2 - DIVING DEEPER Using Node.js within NW.js and Electron Exploring NW.js and Electron's internals PART 3 - MASTERING NODE.JS DESKTOP APPLICATION DEVELOPMENT Controlling how your desktop app is displayed Creating tray applications Creating application and context menus Dragging and dropping files and crafting the UI Using a webcam in your application Storing app data Copying and pasting contents from the clipboard Binding on keyboard shortcuts Making desktop notifications PART 4 - GETTING READY TO RELEASE Testing desktop apps Improving app performance with debugging Packaging the application for the wider world