Unity From Zero To Proficiency Beginner


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Unity from Zero to Proficiency (Beginner)


Unity from Zero to Proficiency (Beginner)

Author: Patrick Felicia

language: en

Publisher: Patrick Felicia

Release Date: 2019-03-28


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"Newly Edited and Updated Version (Third Edition) for Unity 2019 Get started with C# programming and Unity without the headaches Without my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games. What you will learn After completing this book, you will be able to: Code in C#. Understand and apply C# concepts. Create a 3D adventure game with the main character, a timer, and a mini-map. Display and update a user interface with text and images. Create and use C# variables and methods for your game. Include intelligent NPCs that chase the player. Create a 2D word-guessing games and an infinite runner. Load new scenes from the code, based on events in your games. Content and structure of this book The content of each chapter is as follows: Chapter 1 introduces some core programming and C# principles. Chapter 2 helps you to code your first script in C#. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collisions detection, and access to new levels. Chapter 4 shows you how to create and update the user interface of your game with text and images. In Chapter 5 you will add a splash-screen, a simple inventory system, and sound effects, as well as a mini-map. Chapter 6 explains how to add Non-Player Characters (NPCs) that will chase the player. Chapter 7 explains how to create a 2D word-guessing game. Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles. Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface). If you want to start coding in C# and create your own game with Unity using a tried-and-tested method: download this book now"

Unity 5 from Zero to Proficiency


Unity 5 from Zero to Proficiency

Author: Patrick Felicia

language: en

Publisher:

Release Date: 2015


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Unity from Zero to Proficiency (Proficient)


Unity from Zero to Proficiency (Proficient)

Author: Patrick Felicia

language: en

Publisher: Patrick Felicia

Release Date: 2019-10-15


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First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!