Touchpad Play Ver 1 1 Class 1

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Touchpad Play Ver 1.1 Class 1

Author: Team Orange
language: en
Publisher: Orange Education Pvt Ltd
Release Date: 2021-01-10
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ● National Education Policy 2020 ● Tech Funda: This section provides a practical information or tip to the students. ● Clickipedia: This section provides interesting computer facts. ● Hands-On: This section contains an activity for Home assignment. ● QR Code: Scan the QR Code given on the first page of each chapter to start chapter animation. ● Project Work: This is an assessment to challenge the students to apply the concepts learnt. ● Digital Resources DESCRIPTION Touchpad Play (Version 1.1) series, based on Windows 7 and MS Office 2010 is designed carefully keeping in mind the overall growth of the child. The student will face a global competition once they step out of the school so they should be updated with the latest technologies like Artificial Intelligence which holds a promising future in the times to come. Introduction of open source software like Tux Paint, Scratch, and Python in the curriculum will definitely give our students an edge above others and hence make programming ideas more innovative and creative. Learning is done best when it’s fun-filled and activity-based. To ensure that the content intrigues the interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Reboot, One Touch Learn, Let’s Do It, Hands-On, Subject Enrichment—Fun In Lab, Teacher’s CORNER, Periodic Assessment, Test Sheet, Project Work and Supplement Pages. WHAT WILL YOU LEARN You will learn about: ● Fundamentals of computers ● ICT Tools ● Features of Computer ● Parts and Uses of Computer ● Tux Paint WHO THIS BOOK IS FOR Grade 1 TABLE OF CONTENTS 1. Computer—A Wonderful Machine 2. Features of a Computer 4. Places where Computers are used 5. Parts of a Computer 6. Uses of a Keyboard 7. Uses of a Mouse 8. Introduction to Tux Paint 9. Project Work 10. Orange Global Cyber Olympiad 11. Explore More (Magical Keyboard)
Touchpad Play Ver 2.0 Class 1

Author: Team Orange
language: en
Publisher: Orange Education Pvt Ltd
Release Date: 2023-08-03
Computer Science Textbook | Windows 10 & MS Office 2016 KEY FEATURES ● National Education Policy 2020 ● Tech Funda: This section provides a practical information or tip to the students. ● Clickipedia: This section provides interesting computer facts. ● Hands-On: This section contains an activity for Home assignment. ● QR Code: Scan the QR Code given on the first page of each chapter to start chapter animation. ● Project Work: This is an assessment to challenge the students to apply the concepts learnt. ● Digital Resources DESCRIPTION In the modern era, we are dependent on technology for almost every aspect of our lives. Computers are a major part of this technology assisted life, as we have now developed ways to do most of the essential tasks on a computer. Computer science is no longer limited to theories and lectures, it has now become an important part of our lives. Touchpad PLAY (Version 2.0) series, based on Windows 10 and MS Office 2016, is designed carefully keeping in mind the overall growth of the children. The simple and step-by-step approach used in this book makes the content very easy to understand for the students. The students will face a global competition once they step out of the school so they should be updated with the latest technologies which holds a promising future in the times to come. The best way to learn is, to do it through fun filled activities. To make content interesting through the course of the book, we have included key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Exercise, In The Lab (Subject Enrichment), Teacher’s Corner, Worksheet, Test Sheet, Project Work, Explore More, Keyboard Shortcuts and Glossary. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. These features will ensure better learning, assessment, evaluation and enable children to take their knowledge beyond the classroom. We hope that the book enables the children to learn the concepts with not only the purpose of gaining knowledge but also to be able to find its applications. We look forward to any suggestions for improving the book. WHAT WILL YOU LEARN You will learn about: ● Fundamentals of computers ● ICT Tools ● Features of Computer ● Parts and Uses of Computer ● Tux Paint WHO THIS BOOK IS FOR Grade 1 TABLE OF CONTENTS 1. Computer—A Wonderful Machine 2. Places Where Computers Are Used 3. Parts of a Computer 4. Using the Keyboard 5. Using the Mouse 6. Fun with Tux Paint 7. Introduction to Paint 8. Scratch Jr The AI Corner! Periodic Assessment Test Sheet 2 Project Work Explore More (Using Computers Do’s and Don’ts) OGO Cyber Sample Questions Glossary
Touchpad Play Ver 2.0 Class 2

Author: Team Orange
language: en
Publisher: Orange Education Pvt Ltd
Release Date: 2023-08-03
Computer Science Textbook | Windows 10 & MS Office 2016 KEY FEATURES ● National Education Policy 2020 ● Tech Funda: This section provides a practical information or tip to the students. ● Clickipedia: This section provides interesting computer facts. ● Hands-On: This section contains an activity for the Home assignments. ● QR Code: Scan the QR Code given on the first page of each chapter to start chapter animation. ● Project Work: This is an assessment to challenge the students to apply the concepts learnt. ● Digital Resources DESCRIPTION In the modern era, we are dependent on technology for almost every aspect of our lives. Computers are a major part of this technology-assisted life, as we have now developed ways to do most of the essential tasks on a computer. Computer science is no longer limited to theories and lectures, it has now become an important part of our lives. Touchpad PLAY (Version 2.0) series, based on Windows 10 and MS Office 2016, is designed carefully keeping in mind the overall growth of the children. The simple and step-by-step approach used in this book makes the content very easy to understand for the students. The students will face a global competition once they step out of the school so they should be updated with the latest technologies which holds a promising future in the times to come. The best way to learn is, to do it through fun filled activities. To make content interesting through the course of the book, we have included key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Exercise, In The Lab (Subject Enrichment), Teacher’s Corner, Worksheet, Test Sheet, Project Work, Explore More, Keyboard Shortcuts and Glossary. Sample questions of Orange Global Olympiad (Cyber) have been included to promote awareness about the national level competition. These features will ensure better learning, assessment, evaluation and enable children to take their knowledge beyond the classroom. We hope that the book enables the children to learn the concepts with not only the purpose of gaining knowledge but also to be able to find its applications. We look forward to any suggestions for improving the book. WHAT WILL YOU LEARN You will learn about: ● Fundamentals of computers ● ICT Tools ● Features of the Computer ● Parts and Uses of Computer ● Tux Paint WHO THIS BOOK IS FOR Grade 2 TABLE OF CONTENTS 1. Applications of a Computer 2. Operating a Computer 3. Working of a Computer 4. Keyboard and Mouse 5. Tools of Tux Paint 6. Fun with Paint 7. Working with Paint 3D 8. Blocks in ScratchJr The AI Corner! AI-Enabled Devices Periodic Assessment Test Sheet 2 Project Work Explore More (Magical Mouse & Keyboard) OGO Cyber Sample Questions Glossary