This Is Not A Game Walkthrough


Download This Is Not A Game Walkthrough PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get This Is Not A Game Walkthrough book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

Online Gaming


Online Gaming

Author: Garry Crawford

language: en

Publisher: Routledge

Release Date: 2011-08-04


DOWNLOAD





This title provides an accessible introduction to the study of digital gaming, and is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of gamers.

Battlefields of Negotiation


Battlefields of Negotiation

Author: Rene Glas

language: en

Publisher: Amsterdam University Press

Release Date: 2013-01-03


DOWNLOAD





The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games.

Librarian's Guide to Games and Gamers


Librarian's Guide to Games and Gamers

Author: Michelle Goodridge

language: en

Publisher: Bloomsbury Publishing USA

Release Date: 2021-11-15


DOWNLOAD





Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.