The Computer As Crucible An Introduction To Experimental Mathematics

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The Computer as Crucible

Keith Devlin and Jonathan Borwein, two well-known mathematicians with expertise in different mathematical specialties but with a common interest in experimentation in mathematics, have joined forces to create this introduction to experimental mathematics. They cover a variety of topics and examples to give the reader a good sense of the current sta
Mindhacker

Compelling tips and tricks to improve your mental skills Don't you wish you were just a little smarter? Ron and Marty Hale-Evans can help with a vast array of witty, practical techniques that tune your brain to peak performance. Founded in current research, Mindhacker features 60 tips, tricks, and games to develop your mental potential. This accessible compilation helps improve memory, accelerate learning, manage time, spark creativity, hone math and logic skills, communicate better, think more clearly, and keep your mind strong and flexible.
An Introduction to Modern Mathematical Computing

Author: Jonathan M. Borwein
language: en
Publisher: Springer Science & Business Media
Release Date: 2011-07-15
Thirty years ago mathematical, as opposed to applied numerical, computation was difficult to perform and so relatively little used. Three threads changed that: the emergence of the personal computer; the discovery of fiber-optics and the consequent development of the modern internet; and the building of the Three “M’s” Maple, Mathematica and Matlab. We intend to persuade that Maple and other like tools are worth knowing assuming only that one wishes to be a mathematician, a mathematics educator, a computer scientist, an engineer or scientist, or anyone else who wishes/needs to use mathematics better. We also hope to explain how to become an `experimental mathematician' while learning to be better at proving things. To accomplish this our material is divided into three main chapters followed by a postscript. These cover elementary number theory, calculus of one and several variables, introductory linear algebra, and visualization and interactive geometric computation.