Textures In Nature

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Textures from Nature in Textile Art

Author: Marian Jazmik
language: en
Publisher: Rizzoli Publications
Release Date: 2021-08-05
Harness the beauty of the natural world to create unique textile art pieces. Learn how to create beautiful textile art inspired by details in nature in this practical and inspirational guide. Acclaimed textile artist Marian Jazmik shows how to use unusual recycled and repurposed materials combined with traditional fabric and thread. Marian reveals the secrets of her lushly textured and sculptural embroidered pieces, from initial photograph to finished object. Exploring nature as a constant source of inspiration, she shows how to turn a chance spotting of lichen on a tree trunk or a scattering of autumn leaves into glorious textile or mixed-media art. Marian goes on to explore the myriad of techniques she uses in her work, including: How to begin with photography, homing in on details in nature. How to manipulate images to create microscopic and surprising detail. How to translate the images into 3-D work, using an eclectic mix of natural and man-made textiles, as well as unusual recycled materials otherwise be destined for landfill (packaging, plastics and household DIY products). Hand and machine embroidery. Dyeing, printing and painting. Using heat gun and soldering iron to create heavily textured surfaces. Packed with practical tips, inspiration and illustrated throughout with glorious examples of Marian’s work, this book will provide you with endless imaginative ideas for distilling the wonders of nature into your own textile art.
Drawing: Basic Textures in Pencil

Author: Diane Cardaci
language: en
Publisher: Walter Foster Publishing
Release Date: 2018-11-06
Gain the drawing skills you need to create textured works like a pro with Drawing: Basic Textures in Pencil. From handling the pencil and mastering basic techniques to learning about value, form, and shading, Basic Textures in Pencil teaches beginning artists all of the elements they need to achieve realistic results in their drawings. Intuitive step-by-step lessons then demonstrate how you can put your newfound skills to use by rendering everything from metal, glass, and wood textures to fur and feathers. Each concept is clearly explained in easy-to-comprehend language, making this book an accessible and approachable resource for beginning artists and art enthusiasts. Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Basic Textures in Pencil allows artists to widen the scope of their abilities, demonstrating basic pencil drawing techniques that allow beginners to re-create a variety of common textures and surfaces.
Computer Analysis of Visual Textures

Author: Fumiaki Tomita
language: en
Publisher: Springer Science & Business Media
Release Date: 2013-11-11
This book presents theories and techniques for perception of textures by computer. Texture is a homogeneous visual pattern that we perceive in surfaces of objects such as textiles, tree barks or stones. Texture analysis is one of the first important steps in computer vision since texture provides important cues to recognize real-world objects. A major part of the book is devoted to two-dimensional analysis of texture patterns by extracting statistical and structural features. It also deals with the shape-from-texture problem which addresses recovery of the three-dimensional surface shapes based on the geometry of projection of the surface texture to the image plane. Perception is still largely mysterious. Realizing a computer vision system that can work in the real world requires more research and ex periment. Capability of textural perception is a key component. We hope this book will contribute to the advancement of computer vision toward robust, useful systems. vVe would like to express our appreciation to Professor Takeo Kanade at Carnegie Mellon University for his encouragement and help in writing this book; to the members of Computer Vision Section at Electrotechni cal Laboratory for providing an excellent research environment; and to Carl W. Harris at Kluwer Academic Publishers for his help in preparing the manuscript.