Strategy Game Programming With Directx 9 Pdf


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Beginning Direct3D Game Programming


Beginning Direct3D Game Programming

Author: Wolfgang F. Engel

language: en

Publisher: Course Technology

Release Date: 2003


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With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. Beginning Direct3D Game Programming, 2nd Edition serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.

DirectX 9 User Interfaces


DirectX 9 User Interfaces

Author: Alan Thorn

language: en

Publisher: Wordware Publishing, Inc.

Release Date: 2004


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Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.

Introduction to Computer Game Programming with DirectX 8.0


Introduction to Computer Game Programming with DirectX 8.0

Author: Ian Parberry

language: en

Publisher: Wordware Publishing

Release Date: 2001


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This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.