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Top 10 of Everything 2019


Top 10 of Everything 2019

Author: Paul Terry

language: en

Publisher: Hachette UK

Release Date: 2018-09-06


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Ever wanted to know the size of the biggest shark? Ever thought where in the world the tallest rollercoaster is? Or wondered astronaut has spent the most time in space? If so, this is the book for you! Top 10 of Everything 2019 is divided into genres including Animal Kingdom, Sport, Forces of Nature, Video Games and Mechanical Creations, and includes lists, charts and tables to break down the details of each amazing fact. Packed full of photographs, charts, graphs and incredible information, this is the perfect book for anyone with a curious mind and an insatiable appetite for facts, stats and trivia. Loved by kids and adults alike, it's the perfect stocking filler for this Christmas!

Learning 2D Game Development with Unity


Learning 2D Game Development with Unity

Author: Matthew Johnson

language: en

Publisher: Addison-Wesley Professional

Release Date: 2014-12-12


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The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

Twenty Lectures on Algorithmic Game Theory


Twenty Lectures on Algorithmic Game Theory

Author: Tim Roughgarden

language: en

Publisher: Cambridge University Press

Release Date: 2016-09-01


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Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.