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Premodern Experience of the Natural World in Translation


Premodern Experience of the Natural World in Translation

Author: Katja Krause

language: en

Publisher: Taylor & Francis

Release Date: 2022-06-29


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This innovative collection showcases the importance of the relationship between translation and experience in premodern science, bringing together an interdisciplinary group of scholars to offer a nuanced understanding of knowledge transfer across premodern time and space. The volume considers experience as a tool and object of science in the premodern world, using this idea as a jumping-off point from which to view translation as a process of interaction between diff erent epistemic domains. The book is structured around four dimensions of translation—between terms within and across languages; across sciences and scientific norms; between verbal and visual systems; and through the expertise of practitioners and translators—which raise key questions on what constituted experience of the natural world in the premodern area and the impact of translation processes and agents in shaping experience. Providing a wide-ranging global account of historical studies on the travel and translation of experience in the premodern world, this book will be of interest to scholars in history, the history of translation, and the history and philosophy of science.

How to Play Video Games


How to Play Video Games

Author: Matthew Thomas Payne

language: en

Publisher: NYU Press

Release Date: 2019-03-26


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Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Chapter Approved


Chapter Approved

Author:

language: en

Publisher:

Release Date: 2019


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