Real Time Interactive 3d Games


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3D for the Web


3D for the Web

Author: Carol MacGillivray

language: en

Publisher: Taylor & Francis

Release Date: 2005


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Presenting the techniques required to incorporate 3D animation into website design, this text covers a number of relevant topics including interface design for 3D websites, designing and making characters, building virtual environments, and making a 3D game.

Real-Time 3D Graphics with WebGL 2


Real-Time 3D Graphics with WebGL 2

Author: Farhad Ghayour

language: en

Publisher: Packt Publishing Ltd

Release Date: 2018-10-31


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This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.

Real-Time Rendering, Fourth Edition


Real-Time Rendering, Fourth Edition

Author: Tomas Akenine-Mo ̈ller

language: en

Publisher: CRC Press

Release Date: 2018-08-06


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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.