Pradeep Kumar Csaa


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Real-Time Rendering


Real-Time Rendering

Author: Tomas Akenine-Möller

language: en

Publisher: CRC Press

Release Date: 2019-01-18


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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Commonwealth Universities Yearbook 2000


Commonwealth Universities Yearbook 2000

Author: Association of Commonwealth Universities

language: en

Publisher:

Release Date: 2000


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The 75th edition of the ACU Yearbook is published at a time of global expansion in higher education. From Australia to Zimbabwe, this internationally acclaimed title keeps you up to date with the changes taking place in the 600 universities of the Commonwealth. The 2000 edition has over 2,500 pages of fully updated facts about these institutions: their academic structure, senior staff, degree programmes and research activities. Much of this data is unique to the Yearbook.

Real-Time Rendering, Fourth Edition


Real-Time Rendering, Fourth Edition

Author: Tomas Akenine-Mo ̈ller

language: en

Publisher: CRC Press

Release Date: 2018-08-06


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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.