Point Of The Triangle


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The Secrets of Triangles


The Secrets of Triangles

Author: Alfred S. Posamentier

language: en

Publisher: Prometheus Books

Release Date: 2012-08-28


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Requiring no more than a knowledge of high school mathematics and written in clear and accessible language, this book will give all readers a new insight into some of the most enjoyable and fascinating aspects of geometry. Everyone knows what a triangle is, yet very few people appreciate that the common three-sided figure holds many intriguing "secrets." For example, if a circle is inscribed in any random triangle and then three lines are drawn from the three points of tangency to the opposite vertices of the triangle, these lines will always meet at a common point-no matter what the shape of the triangle. This and many more interesting geometrical properties are revealed in this entertaining and illuminating book about geometry. Flying in the face of the common impression that mathematics is usually dry and intimidating, this book proves that this sometimes-daunting, abstract discipline can be both fun and intellectually stimulating. The authors, two veteran math educators, explore the multitude of surprising relationships connected with triangles and show some clever approaches to constructing triangles using a straightedge and a compass. Readers will learn how they can improve their problem-solving skills by performing these triangle constructions. The lines, points, and circles related to triangles harbor countless surprising relationships that are presented here in a very engaging fashion.

Real-Time Collision Detection


Real-Time Collision Detection

Author: Christer Ericson

language: en

Publisher: CRC Press

Release Date: 2004-12-22


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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

The Automotive Manufacturer


The Automotive Manufacturer

Author:

language: en

Publisher:

Release Date: 1883


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