Pebble Smartskin

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Sonic Interaction Design

An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson
Human-computer Interaction, INTERACT '03

This work brings together papers written by researchers and practitioners actively working in the field of human-computer interaction. It should be of use to students who study information technology and computer sciences, and to professional designers who are interested in User Interface design.
Concrete Solutions 2014

The Concrete Solutions series of International Conferences on Concrete Repair began in 2003 with a conference held in St. Malo, France in association with INSA Rennes. Subsequent conferences have seen us partnering with the University of Padua in 2009 and with TU Dresden in 2011. This conference is being held for the first time in the UK, in association with Queen’s University Belfast and brings together delegates from 36 countries to discuss the latest advances and technologies in concrete repair. Earlier conferences were dominated by electrochemical repair, but there has been an interesting shift to more unusual methods, such as bacterial repair of concrete plus an increased focus on service life design aspects and modelling, with debate and discussion on the best techniques and the validity of existing methods. Repair of heritage structures is also growing in importance and a number of the papers have focused on the importance of getting this right, so that we may preserve our rich cultural heritage of historic structures. This book is an essential reference work for those working in the concrete repair field, from Engineers to Architects and from Students to Clients.