Ocean Of Games Com Igi 1


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Instructional Design: Concepts, Methodologies, Tools and Applications


Instructional Design: Concepts, Methodologies, Tools and Applications

Author: Management Association, Information Resources

language: en

Publisher: IGI Global

Release Date: 2011-03-31


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Successful educational programs are often the result of pragmatic design and development methodologies that take into account all aspects of the educational and instructional experience. Instructional Design: Concepts, Methodologies, Tools and Applications presents a complete overview of historical perspectives, new methods and applications, and models in instructional design research and development. This three-volume work covers all fundamental strategies and theories and encourages continued research in strengthening the consistent design and reliable results of educational programs and models.

Cases on Inquiry through Instructional Technology in Math and Science


Cases on Inquiry through Instructional Technology in Math and Science

Author: Lennex, Lesia

language: en

Publisher: IGI Global

Release Date: 2012-01-31


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There exists a wealth of information about inquiry and about science, technology, engineering, and mathematics (STEM), but current research lacks meaningfully written, thoughtful applications of both topics.Cases on Inquiry through Instructional Technology in Math and Science represents the work of many authors toward meaningful discourse of inquiry used in STEM teaching. This book presents insightful information to teachers and teacher education candidates about using inquiry in the real classroom, case studies from which research suggests appropriate uses, and tangible direction for creating their own inquiry based STEM activities. Sections take the reader logically through the meaning of inquiry in STEM teaching, how to use technology in modern classrooms, STEM projects which successfully integrate inquiry methodology, and inquiry problem solving within STEM classrooms with the aim of creating activities and models useful for real-world classrooms.

Immersive Environments, Augmented Realities, and Virtual Worlds


Immersive Environments, Augmented Realities, and Virtual Worlds

Author: Steven D'Agustino

language: en

Publisher:

Release Date: 2013


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Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. This brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.