Memprogram Game Flash 3d Itu Mudah


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Memprogram Game Flash 3D Itu Mudah


Memprogram Game Flash 3D Itu Mudah

Author: Wandah Wibawanto

language: id

Publisher: Penerbit Andi

Release Date: 2013-11-22


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Game flash mengalami perkembangan yang signifikan sejak satu decade terakhir. Fitur baru Flash, yaitu kemampuan dalam mengolah Grafik 3 dimensi semakin membuka lebar peluang mengembangkan Game Flash Melalui buku ini, penulis berusaha membagikan pengalamannya dalam bidang game. Khususnya pengembangan Game Flash dengan grafik 3 dimensi Proses pengembangan game akan dijelaskan secara bertahap untuk memeprmudah siapapun yang ingin mendalami proses pengembangan game e dimensi berbasis Flash.

Game Edukasi RPG (Role Playing Game)


Game Edukasi RPG (Role Playing Game)

Author: Wandah Wibawanto

language: id

Publisher: Wandah Wibawanto

Release Date: 2020-02-15


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Game Digital (komputer, konsol dan mobilephone) merupakan salah satu media yang dapat digunakan untuk menyampaikan materi pembelajaran kepada pemainnya dengan sangat efektif dan efisien. Dalam beberapa tahun terakhir, game edukasi semakin banyak dikembangkan. Salah satu jenis game yang seringkali ingin dikembangkan oleh pemula maupun profesional adalah game bertipe Role Playing (RPG). Disisi lain game bertipe RPG memiliki sistem yang lebih kompleks jika dibandingkan dengan kategori lainnya. Buku ini membahas secara konseptual pengembangan game RPG dengan muatan edukasi. Pembahasan dalam bentuk teori dan praktik, dilengkapi dengan penjelasan ditiap-tiap program, dengan langkahlangkah yang paling mudah untuk diikuti oleh semua kalangan.

New Media


New Media

Author: Martin Lister

language: en

Publisher: Routledge

Release Date: 2008-12-08


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New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new ‘Virtual Camera’ case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.