Mastering Autodesk Maya 2016 Pdf

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Mastering Autodesk Maya 2016

Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam
Advanced Computational and Communication Paradigms

The book titled Advanced Computational and Communication Paradigms: Proceedings of International Conference on ICACCP 2017, Volume 2 presents refereed high-quality papers of the First International Conference on Advanced Computational and Communication Paradigms (ICACCP 2017) organized by the Department of Computer Science and Engineering, Sikkim Manipal Institute of Technology, held from 8– 10 September 2017. ICACCP 2017 covers an advanced computational paradigms and communications technique which provides failsafe and robust solutions to the emerging problems faced by mankind. Technologists, scientists, industry professionals and research scholars from regional, national and international levels are invited to present their original unpublished work in this conference. There were about 550 technical paper submitted. Finally after peer review, 142 high-quality papers have been accepted and registered for oral presentation which held across 09 general sessions and 05 special sessions along with 04 keynote address and 06 invited talks. This volume comprises 77 accepted papers of ICACCP 2017.
ECGBL 2020 14th European Conference on Game-Based Learning

Author: Panagiotis Fotaris
language: en
Publisher: Academic Conferences limited
Release Date: 2020-09-24
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.