Lack And Smart


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Construction in 5D: Deconstruction, Digitalization, Disruption, Disaster, Development


Construction in 5D: Deconstruction, Digitalization, Disruption, Disaster, Development

Author: Theo C. Haupt

language: en

Publisher: Springer Nature

Release Date: 2022-06-21


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This book gathers the latest advances, innovations, and applications in built environment, as presented by international researchers at the 15th Built Environment Conference, held in Durban, South Africa, on September 27-28, 2021, and organized by the Association of Schools of Construction of Southern Africa (ASOCSA). The overarching theme of the conference was “Construction in 5D: Deconstruction, Digitalization, Disruption, Disaster, Development”, with contributions focusing on current trends, innovations, opportunities and challenges, policies and procedures, legislation and regulations, practices and case studies, in both the public and private sectors. The volume will contribute to the existing body of knowledge relative to the science and practice of construction not only in South Africa but wherever the products of construction are produced even in these new challenging times of fear and uncertainty.

Intelligent Human Systems Integration 2019


Intelligent Human Systems Integration 2019

Author: Waldemar Karwowski

language: en

Publisher: Springer

Release Date: 2019-01-05


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This book presents cutting-edge research on innovative human systems integration and human–machine interaction, with an emphasis on artificial intelligence and automation, as well as computational modeling and simulation. It covers a wide range of applications in the area of design, construction and operation of products, systems and services, including lifecycle development and human–technology interaction. The book describes advanced methodologies and tools for evaluating and improving interface usability, new models, and case studies and best practices in virtual, augmented and mixed reality systems, with a special focus on dynamic environments. It also discusses various factors concerning the human user, hardware, and artificial intelligence software. Based on the proceedings of the 2nd International Conference on Intelligent Human Systems Integration (IHSI 2019), held on February 7–10, 2019, in San Diego, California, USA, the book also examines the forces that are currently shaping the nature of computing and cognitive systems, such as the need to reduce hardware costs; the importance of infusing intelligence and automation; the trend toward hardware miniaturization and power reduction; the need for a better assimilation of computation in the environment; and social concerns regarding access to computers and systems for people with special needs. It offers a timely survey and a practice-oriented reference guide for policy- and decision-makers, human factors engineers, systems developers and users alike.

Coding Places


Coding Places

Author: Yuri Takhteyev

language: en

Publisher: MIT Press

Release Date: 2012-09-21


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An examination of software practice in Brazil that reveals both the globalization and the localization of software development. Software development would seem to be a quintessential example of today's Internet-enabled “knowledge work”—a global profession not bound by the constraints of geography. In Coding Places, Yuri Takhteyev looks at the work of software developers who inhabit two contexts: a geographical area—in this case, greater Rio de Janeiro—and a “world of practice,” a global system of activities linked by shared meanings and joint practice. The work of the Brazilian developers, Takhteyev discovers, reveals a paradox of the world of software: it is both diffuse and sharply centralized. The world of software revolves around a handful of places—in particular, the San Francisco Bay area—that exercise substantial control over both the material and cultural elements of software production. Takhteyev shows how in this context Brazilian software developers work to find their place in the world of software and to bring its benefits to their city. Takhteyev's study closely examines Lua, an open source programming language developed in Rio but used in such internationally popular products as World of Warcraft and Angry Birds. He shows that Lua had to be separated from its local origins on the periphery in order to achieve success abroad. The developers, Portuguese speakers, used English in much of their work on Lua. By bringing to light the work that peripheral practitioners must do to give software its seeming universality, Takhteyev offers a revealing perspective on the not-so-flat world of globalization.