Interactive Textures For Architecture And Landscaping Digital Elements And Technologies

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Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies

"This book addresses the phenomenon called "interactive architecture that challenges artists, architects, designers, theorists, and geographers to develop a language and designs toward the "use" of these environments"--Provided by publisher.
Architecture and Interaction

Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.
Fast and Slow

Fast and Slow: Methods for Timely HCI and Interaction Design Research explores the dynamic interplay between rapid and reflective, or long-term vs. short-term research in human–computer interaction (HCI) and interaction design research. In an era where fast approaches to technical research are foregrounded, this book provides a critical examination of the temporalities at play in various research approaches – from long-term empirical studies to rapid prototyping. Ultimately, it asks the fundamental question of how to make timely research contributions and how to plan research projects to be timely in terms of impact. Drawing inspiration from fast and slow thinking, design thinking, and our ever-changing world, this book contrasts "fast" approaches – such as "quick-and-dirty" ethnography, prototyping, and AI-driven automation – with "slow" methodologies that emphasize ethnographic studies, longitudinal research, and participatory design. By working across the fast and slow approaches to research, the book helps researchers and practitioners navigate the trade-offs between efficiency and depth, rapid results, and reflection. Ultimately, the focus of the book is on timely research contributions. With a focus on research approaches, this book presents cases, methodological insights, and theoretical discussions that foreground the temporalities at play in HCI and interaction design research. It questions whether the rush to develop, iterate, and deploy can sometimes obscure critical insights about human behavior, emerging phenomena, ethical considerations, and long-term impact. Whether you are an HCI researcher, UX practitioner, or technology strategist, Fast and Slow: Methods for Timely HCI and Interaction Design Research offers a fresh perspective on how to plan and carry out HCI and interaction design research – over time.