If You Only Knew The Power Of The Dark Side


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On the Grammar of Optative Constructions


On the Grammar of Optative Constructions

Author: Patrick Georg Grosz

language: en

Publisher: John Benjamins Publishing

Release Date: 2012-08-15


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This monograph is one of the first theoretical studies of optatives. Optative constructions express desire without an overt lexical item that means ‘desire’. The author specifically investigates optatives with the syntax of embedded clauses that contain prototypical particles such as ‘only’. He rejects the view that optativity arises compositionally from the standard semantics of embedded clauses and prototypical particles. The following system is proposed: Desirability is due to a generalized scalar exclamation operator EX. Furthermore, clausal properties such as factivity/counterfactuality are encoded in a Mood head, which co-determines morphological mood and complementizer choice. Finally, the prototypical particles that optatives contain are truth-conditionally vacuous presupposition triggers. As a result, these meaning components do not interact directly, but their meanings converge, with the consequence that they prototypically co-occur. This monograph is of interest for formal semanticists, syntacticians, pragmaticists and morphologists, and especially relevant for research on mood and particle semantics.

Zombies Are Us


Zombies Are Us

Author: Christopher M. Moreman

language: en

Publisher: McFarland

Release Date: 2011-10-10


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On the surface, the zombie seems the polar opposite of the human--they are the living dead; we, in essence, are the dying alive. But the zombie is also "us." Although decaying, it looks like us, dresses like us, and sometimes (if rarely) acts like us. In this volume, essays by scholars from a range of disciplines examine the zombie as a thematic presence in literature, film, video games, legal language, and philosophy, exploring topics including zombies and the environment, litigation, the afterlife, capitalism, and the erotic. Through this wide-ranging examination of the zombie phenomenon, the authors seek to discover what the zombie can teach us about being human. Instructors considering this book for use in a course may request an examination copy here.

Warlocks and Warpdrive


Warlocks and Warpdrive

Author: Kurt Lancaster

language: en

Publisher: McFarland

Release Date: 1999-01-01


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This book offers ten chapters examining contemporary fantasy entertainment forms that use virtual environments to amuse the participant. Called virtual fantasies by the author (as opposed to virtual realities), these entertainment forms are categorized into three main groupings. All include performance and imaginary environments as essential elements--participants are often simultaneously performers and audience. Many involve computer technology such as multimedia, digitized video, and online chatting. Part I covers imaginative fantasy entertainments, where the participants are required to use their imaginations to see the virtual environment. These include paper and pencil role-playing games (Dungeons and Dragons), live-action roleplaying games (International Fantasy Gaming Society rules), and collectible card games (Magic: The Gathering). Part II covers physical fantasy entertainments, where the participants need little imagination to see the virtual environment. These include computer games (Star Trek: Klingon), theme park rides (Disneyland's Star Tours), and immersive museums (National Museum of the American Indian). Part III covers social fantasy entertainments, where participants have built communities based upon the virtual environment (Star Trek fandom, Star Wars influencing Ronald Reagan's Pax Americana).