Hunter Healer Wow


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Hunter, Healer


Hunter, Healer

Author: Lilith Saintcrow

language: en

Publisher: ImaJinn Books

Release Date: 2005-11-17


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Their first mistake? Kidnapping her lover. Their second? Thinking she wouldn't do something about it. The black-ops government agency known as Sigma has shattered the resistance, destroyed its infrastructure, and taken its best operative captive. It's about as bad as it can get, but Sigma's forgotten one thing: Rowan Price. Rowan is no longer a civilian in the shadow war. Her talents are fully trained, and she's become something she never dreamed of--a cool, clinical, lethal psionic operative. Working as Henderson's second-in-command, she's utterly focused on two things: repairing the Society's infrastructure and rescuing Justin Delgado. Yet under her shell of calm and gentleness, her rage is simmering . . . and it's about to break loose. Delgado knows he can't remember something important. He puts up with Sigma's beatings and questioning, the pain and the torture. Sigma keeps asking him the same question--where is Rowan Price? He doesn't know who this woman is or where she is, but if he can escape Sigma one more time, he's damn sure going to find out. Because Price, whoever she is, holds the key to his fractured memories and destroyed soul. But first, he has to get out. Then he'll find Rowan Price. Unfortunately, that may be the one thing Sigma's counting on. "Exciting, great characters and one of the best books I've read this year."--Book Bag Reviews on The Iron Wyrm Affair "Saintcrow has a gift for making readers really care about her characters' emotional health, not just the story, and, oh, what a story it is."--USAToday.com on The Hedgewitch Queen Lilith Saintcrow lives in Vancouver, Washington, with her two children and assorted other strays. She has been writing since she was nine years old. Find her on the web at lilithsaintcrow.com.

World of Warcraft Programming


World of Warcraft Programming

Author: James Whitehead, II

language: en

Publisher: John Wiley & Sons

Release Date: 2011-03-31


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The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The Warcraft Civilization


The Warcraft Civilization

Author: William Sims Bainbridge

language: en

Publisher: MIT Press

Release Date: 2012-09-21


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An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.