Getting Started With Arcgis Experience Builder

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GIS For Dummies

A jargon-free primer on GIS concepts and the essential tech tools Geographic Information Systems (GIS) is the fascinating technology field that's all about understanding and visualizing our world. GIS For Dummies introduces you to the essential skills you'll need if you want to become a geospatial data guru. You'll learn to read, analyze, and interpret maps, and you'll discover how GIS professionals create digital models of landscapes, cities, weather patterns, and beyond. Understand how advances in technology, including AI, are turning GIS tools into powerful assets for solving real-world problems and protecting the planet. This beginner-friendly book makes it easy to grasp necessary GIS concepts so you can apply GIS in your organization, pursue a career in this dynamic field, or just impress others with your geographic knowledge. Learn the basics of data analysis, interpretation, and modeling using Geographic Information Systems Gain the skills to read and interpret all types of maps and visual GIS information Discover how GIS is used in fields like urban planning, environmental science, business, and disaster management Explore whether a career in GIS could be right for you GIS For Dummies is the perfect starting point for students, professionals, and anyone curious about the potential of GIS as a technology or career choice.
The Persistence of Code in Game Engine Culture

With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.
ArcGIS 9

This self-study workbook is a hands-on introduction to geographic information system (GIS) software using the ESRI ArcGIS Desktop products ArcInfo, ArcEditor, and ArcView. The book includes tutorials for its two parts, Getting to Know ArcGIS and Conducting a GIS Project. The first tutorial helps you quickly learn the basics of browsing GIS data and making maps. The second tutorial shows you how to use the ArcGIS Desktop applications together in the context of planning and conducting a GIS analysis project. Most important, you will learn a framework for structuring your own GIS analysis projects. Getting Started with ArcGIS is the first step to using the worlds most advanced GIS software.