Fetch Lands

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Magic - The Gathering Cards

Magic: The Gathering is the world's most played trading card game. Now for the first time in the game's 25-year history, you can enjoy the only guide on the market to capture all the magic--and value--of thousands of cards released for MTG. Featuring 165 unique card sets, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide showcases the rarest and most valuable cards on the secondary market, including an Alpha Black Lotus worth more than $27,000! You'll also find expert tips for collecting and card investing from one of the world's leading experts in the field of Magic finance, author Ben Bleiweiss. Whether you enjoy the beauty of Serra Angel, the power of the master of the mountains of Shiv - Shivan Dragon, or collectability of the Original Dual Lands, Magic: The Gathering Cards - The Unofficial Ultimate Collector's Guide is sure to cast a spell on you.
Beyond the Cards

Chapter 1: Origins of Magic The creation of MTG by Richard Garfield Early design philosophies and why it revolutionized gaming Chapter 2: The Lore Behind the Multiverse Overview of planes, Planeswalkers, and key events Hidden storylines revealed through card flavor texts Chapter 3: Secret Mechanics and Card Design Evergreen vs. obscure mechanics (e.g., banding, phasing) How certain cards subtly shifted the game’s meta Chapter 4: Banned Cards and Hidden Power The most controversial or overpowered cards in history Why they were banned and what they reveal about design limits Chapter 5: The Finance Game – Secrets of MTG Economics The secondary market: how people invest, flip, and speculate Rarity manipulation, print runs, and price secrets Chapter 6: Deck Building Mastery Insider tips from pros on synergy, mana curves, and sideboards How rogue decks sometimes break the meta Chapter 7: Easter Eggs and Forgotten Cards Designer jokes, hidden messages, or art details on cards Cards that hinted at future lore or mechanics Chapter 8: MTG's Digital Shift Arena, MTGO, and how digital changed the game Hidden advantages and algorithm insights Chapter 9: Community Secrets and Legends Famous players, legendary matches, and insider stories The culture of secrecy and innovation in MTG tournaments Chapter 10: The Future of Magic How Wizards of the Coast is evolving MTG AI, NFTs, and emerging technologies in card games
Game Design Tools

This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing. Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on: Documentation Production Evaluation Analysis and Marketing tools This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.