Delphi Graphics And Game Programming Exposed

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Delphi Graphics and Game Programming Exposed!

"Delphi Graphics and Game Programming Exposed! with DirectX" is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed. In addition the book includes a complete example game illustrating the different techniques discussed throughout, an appendix explaining how to use DirectSetup for installing DirectX, and a glossary of common words and phrases used in the game programming industry. The CD includes: - Source code from the book's projects - full retail version of Delphi 4 - 60-day trial version of Delphi 5 Enterprise - DirectX header files from Project JEDI - freeware sound effects, MIDI musical compositions, and the SpriteLib sprite library John Ayres has over 10 years of programming experience, including over 5 years with Delphi. He is a lead developer and product architect for Beckett Interactive in Dallas and is the lead author of "The Tomes of Delphi 3: Win32 Core API" (1-55622-556-3) and "The Tomes of Delphi 3: Win32 Graphical API" (1-55622-610-1).
Real-time Strategy Game Programming Using DirectX 6.0

Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.
Developer's Guide to Computer Game Design

A book/CD-ROM package on computer game design, featuring interviews with 13 designers, writers, and other experts in the industry. Walks through steps needed to get ideas on paper, and offers an insider's view on how games come together. Overviews different interactive writing and design software programs, and discusses the newest game technology and what the future holds for both console and computer gaming systems. The author is a computer game designer. The CD-ROM contains demo versions of games and software. Annotation copyrighted by Book News, Inc., Portland, OR