Define Creature Feature


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Creature Features


Creature Features

Author: Randy Martinez

language: en

Publisher: Penguin

Release Date: 2009-03-11


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Prepare to scare . . . Open this book, grab a pen, and give life to the monsters that lurk in your imagination. Creature Features shows you how to draw all things creepy, slimy and fantastical. More than 40 step-by-step demonstrations take you from start to finish as you master techniques for drawing the scariest beings on the planet and beyond, including dragons, zombies, vampires, aliens, demons, werewolves and many more. Author Randy Martinez takes a no-fear approach to drawing. As an officially licensed artist for Lucasfilm, Ltd., he's mastered the art of drawing full-color images of some of your most favorite creatures from popular comics and films. Taking it one step at a time, you'll be drawing like a pro right down to the last detail—from evil eyes and terrifying teeth to pointy nails and sharp scales. With Creature Features, being freaky has never been more fun. Get in touch with your dark side, and get drawing today!

Creature Feature


Creature Feature

Author: Dana White

language: en

Publisher: Walch Publishing

Release Date: 2004-08


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Captivate reluctant readers with tales of high drama and adventure! Creature Feature Teacher's Guide contains reproducibles for reinforcement, enrichment, and vocabulary development. Teacher's Guide covers: Courageous Creatures Legendary Creatures Bizarre Creatures Creepy Creatures Amazing Creatures

Quote, Double Quote


Quote, Double Quote

Author: Paul Ferstl

language: en

Publisher: Rodopi

Release Date: 2014-02-01


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The boundary between ‘high’ culture and ‘popular’ culture is neither hermetic nor stable. A wide-spread mechanism of a reception strongly influenced by structuralism and post-modernism has led to the amplification and acceleration of cultural production between these two poles. Relying on a decidedly theoretical approach, this volume offers a broad perspective transgressing linguistic, cultural, temporal, and media borders. Reflections and perspectives on the relationship between ‘high’ and ‘popular’ culture are the subject of the thirteen articles collected here. Side by side with theoretical approaches, case studies covering classical and Heavy Metal music, TV series and pornographic films, zombies and ‘Creature Features’, philosophically infused comics and popular lexicography, professional wrestling and hypertext literature pave the way to a contemporary aesthetics.