Deep Listening A Composer S Sound Practice

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Deep Listening

Offers a guide to ways of listening and sounding, providing insights and perspectives for artists, students, teachers, meditators and anyone interested in how consciousness may be affected by profound attention to the sonic environment. Deep Listening is a practice created by composer Pauline Oliveros in order to enhance her own as well as other's listening skills. She teaches this practice worldwide in workshops, retreats and in her Deep Listening classes at Rensselaer Polytechnic Institute and Mills College. Deep Listening practice is accessible to anyone with an interest in listening. Undergraduates with no musical training benefit from the practices and successfully engage in creative sound projects. --From publisher description.
Everything We Do is Music

The worlds of pop and rock owe a much greater debt to the classical canon than we realise. A direct and fascinating lineage draws from the experimentalism of Pierre Henry to The Beatles' 'Tomorrow Never Knows', from Stockhausen to Donna Summer's 'I Feel Love' and from Bruckner to Sonic Youth via Glenn Branca. In Everything We Do is Music, Elizabeth Alker highlights the innovators of classical music and their fans and collaborators in pop who challenged the notion that such musical worlds were mutually exclusive. Alker shines a light on the rich tapestry that exists between their borders through exclusive interviews with Sir Paul McCartney, Steve Reich, La Monte Young, Nils Frahm, The Blessed Madonna, Jonny Greenwood, Soweto Kinch and Jean-Michel Jarre among others.
Foundations in Sound Design for Interactive Media

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.