Computer Graphics Principles And Practice 2nd Edition Pdf


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Computer Graphics


Computer Graphics

Author: Nobuhiko Mukai

language: en

Publisher: BoD – Books on Demand

Release Date: 2012-03-30


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Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Advanced RenderMan


Advanced RenderMan

Author: Anthony A. Apodaca

language: en

Publisher: Morgan Kaufmann

Release Date: 1999-12-08


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From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

Computer Graphics and Imaging


Computer Graphics and Imaging

Author: Branislav Sobota

language: en

Publisher: BoD – Books on Demand

Release Date: 2019-10-23


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Computer graphics development is so quick that it has expanded from devices designed for military and top industrial applications to equipment for schools and households as common information media for education and entertainment. Computer graphics helps to mass expand computers and remove the barriers that ordinary people experience when working with them. In this book, modern approaches, procedures, algorithms, as well as devices in the area of light and colors, shading and lighting, realistic and photorealistic imaging, definition of graphical scenes or objects, and security based on graphical objects are presented. Graphical transformations and projections, spatial imaging, curves and surfaces, filling and texturing, image filtering, and virtual reality are also covered.