C Patterns


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Design Patterns for Embedded Systems in C


Design Patterns for Embedded Systems in C

Author: Bruce Powel Douglass

language: en

Publisher: Elsevier

Release Date: 2010-11-03


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A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . - Design Patterns within these pages are immediately applicable to your project - Addresses embedded system design concerns such as concurrency, communication, and memory usage - Examples contain ANSI C for ease of use with C programming code

Pattern in Music


Pattern in Music

Author: Darrell Conklin

language: en

Publisher: CRC Press

Release Date: 2023-11-14


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This book presents analyses of pattern in music from different computational and mathematical perspectives. A central purpose of music analysis is to represent, discover, and evaluate repeated structures within single pieces or within larger corpora of related pieces. In the chapters of this book, music corpora are structured as monophonic melodies, polyphony, or chord sequences. Patterns are represented either extensionally as locations of pattern occurrences in the music, or intensionally as sequences of pitch or chord features, rhythmic profiles, geometric point sets, and logical expressions. The chapters cover both deductive analysis, where music is queried for occurrences of a known pattern, and inductive analysis, where patterns are found using pattern discovery algorithms. Results are evaluated using a variety of methods including visualization, contrasting corpus analysis, and reference to known and expected patterns. Pattern in Music will be a key resource for academics, researchers, and advanced students of music, musicology, music analyses, mathematical music theory, computational musicology, and music informatics. This book was originally published as a special issue of the Journal of Mathematics and Music.

Game Programming Patterns


Game Programming Patterns

Author: Robert Nystrom

language: en

Publisher: Genever Benning

Release Date: 2014-11-03


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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.