Backwards Glasses Game
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Who's in the Game?
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
Miss Blossom’s Backward Beauty Standards: Give Me the Ugly Crown Prince! Volume 2
Now that Cocolette and Crown Prince Raphael have affirmed their love for each other, all that’s left is to get married and live happily ever after! ...Right? Wrong, says Queen Mary-Jewel, her would-be mother-in-law. The shrewd but stern woman rules the kingdom with an iron fist both in the public sphere and from the shadows, and would rather grab power through arranging political marriages than let her “freak” of a son be happy. At least Prince Raph doesn’t have to be around her now that he and Cocolette are old enough to enroll in Daemons Academy, the prestigious school for Cheriotte’s elite. But school isn’t all fun and games—Cocolette has to get the future noblewomen of Cheriotte in line! And then there’s Pia Abbott, the adorable baron’s daughter with the most obvious crush in the world on Prince Ork! Not to mention Goblynx Portania, the mysterious and rude goblin-faced prince, is attending school with them too...
Mind Games
A teen programmer at a school for geniuses must join forces with a boy she can't remember to stop a hacker from deleting their memories in Shana Silver's action-packed YA debut, Mind Games. Arden sells memories. Whether it's becoming homecoming queen or studying for that all important test, Arden can hack into a classmate's memories and upload the experience for you just as if you'd lived it yourself. Business is great, right up until the day Arden whites out, losing fifteen minutes of her life and all her memories of the boy across the school yard. The boy her friends assure her she's had a crush on for years. Arden realizes that her own memories have been hacked, but they haven't just been stolen and shared... they've been removed. And she's not the only one: her mysterious crush, Sebastian, has lost ALL of his memories. But how can they find someone who has the power to make them forget everything they've learned? Praise from the Swoon Reads community: " An absolute roller coaster ride.... I loved it. I absolutely loved it!" —Pamela Delupio "An awesome concept and a gripping mystery... a wild ride from beginning to end." —T. K. Yeager