Artificial Intelligence Class 3

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Artificial Intelligence Class 3

Author: Geeta Zunjani
language: en
Publisher: Orange Education Pvt Ltd
Release Date: 2022-12-08
Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. KEY FEATURES ? National Education Policy 2020 ? AI Game: It contains an interesting game or activity for the students to try on their own or with their classmates to learn how the game mechanics work while having fun. ? Brainy Fact: It presents an interesting fact relevant to the topic or the chapters. ? AI in Life: It presents questions that promotes the moral growth and experiential learning. ? AI Deep Thinking: It presents a question/scenario in which the students are required to think deeply and apply their knowledge. ? Digital Solutions DESCRIPTION Artificial Intelligence is the most talked about subject and we all understand that the future lies in knowing it well. The Touchpad AI series is written for classes I to VII keeping in mind about the future and scope that lies in AI. Classes VIII to XII are strictly based on CBSE curriculum. They have competency-based questions to ensure that students are capable of applying their learning to solve some real-life challenges. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. Each lesson begins with a short conversation between human characters and one humanoid which tries to explain in simple words about the topics related to Artificial Intelligence. The story is built up in such a way that the curiosity of the reader compels to read the entire lesson. The idea behind introducing humanoid is to touch the hearts of our kids with the existence of friendly robots in the form of humanoids. Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. There are some brainstorming questions in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. I would like to humbly acknowledge the support provided by my family, friends and Orange Education Pvt Ltd team to accomplish this noble task. I am sure that this book will prove to be a tool in making the students future ready for Artificial Intelligence. Wishing learners great success in future endeavours. Enjoy the journey of happy learning!! All your feedbacks and suggestions will always be wholeheartedly welcomed to improve and grow. WHAT WILL YOU LEARN You will learn about: ? Human-Machine Interaction ? Introduction to AI ? AI in Apps ? Types of Robots ? Myths and Facts of AI WHO THIS BOOK IS FOR Grade 2 TABLE OF CONTENTS 1. Computer Timeline a) 1970 1990 b) 1990 2000 c) 2000 till date d) Future of Computer Science 2. Chatbots a) Chatbot b) Famous Chatbots Test Sheet 1 3. Robots Around Us a) Characteristics of Robots b) Artificial Intelligence in Robotics c) AI and Non-AI Robots 4. AI in Games and Movies a) AI in Games b) AI in Movies Test Sheet 2 AI Ready Projects
SKILLFUL MINDS CBSE AI, Coding, Robotics Class 3 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox | Quarky | MS Word| MS Paint | Notepad | 21st Century Skills

Comprehensive Computer Basics: Students learn about computer components, Windows GUI, and applications like Notepad and WordPad. This builds a strong foundation in computer skills for Class 3 students. Creative Design with Paint Tools: The computer course for class 3 teaches the use of MS Paint and Tux Paint, focusing on design and basic graphic usage. Students enhance their digital artistic skills through these tools. Foundational Coding and Algorithms: Students develop an understanding of algorithmic thinking and programming basics, engaging in hands-on coding with PictoBlox. This foundational approach introduces them to the world of coding. Introduction to MS Office: The computer book for class 3 students familiarizes them with MS Word and MS Excel 2016. Our CBSE curriculum for class 3 covers font manipulation, document management, cell management, and auto-drag features. These skills are crucial for developing digital literacy. Exploring Robotics and AI: Our class 3 robotics and AI book includes exploring the functionalities of the Quarky Robot and the basics of Artificial Intelligence, such as face detection techniques. As a result, students get exposed to activity-based learning and the applications of modern technology. Table of Contents 1. Know Your Computer: Acquire foundational knowledge of computer components, Windows GUI, and basic applications like Notepad and WordPad. 2. Fun with Paint: Master the interfaces and tools of MS Paint and Tux Paint, focusing on design and basic graphic manipulation. 3. Introduction to Algorithm and Coding: Develop a foundational understanding of algorithmic thinking, programming basics, and hands-on coding using PictoBlox. 4. Introduction to MS Word: Familiarise with the MS Word 2016 interface, font manipulation, and essential document management techniques. 5. Introduction to MS Excel: Understand the basics of MS Excel 2016, including cell management and auto drag features. 6. Sketch with PictoBlox: Dive into digital sketching using PictoBlox Pen Extension and create basic shapes and patterns. 7. Fun with Robotics: Explore the functionalities and applications of the Quarky Robot in the modern technological landscape. 8. Game Development: Understand the fundamentals of game development using PictoBlox and the role of variables in games. 9. Learn About AI: Grasp the basics of Artificial Intelligence and its applications, and delve into face detection techniques. 10. Capstone Project: Apply the accumulated skills in a comprehensive project, showcasing proficiency in computer science, coding, AI, and robotics
Artificial Intelligence Class 6

Welcome to the incredible world of Artificial Intelligence Class 6 (AI), a rapidly evolving field reshaping our lives, work, and interactions with the world around us. This book has been specially designed for class six students to serve as an engaging and accessible introduction to the fascinating domain of AI. As you embark on this journey, you will begin to uncover the remarkable potential of AI and its profound impact on various aspects of modern life. This book aims to make AI understandable and approachable for young learners. In an era where technology is a driving force behind many of the changes we see, it is essential to start building a solid foundation of knowledge at an early age. This book has been crafted with the belief that by introducing students to AI concepts and engagingly, we can spark curiosity and foster an enthusiasm for learning that will serve them well in future. What you will find in this book: Clear and Simplified Explanations: AI concepts are broken down into easy-to-understand explanations, ensuring you can grasp the fundamentals without feeling overwhelmed. Real-World Applications: Discover how AI is used in everyday life, from voice assistants to recommendation systems, across various fields like healthcare, education, entertainment, etc. Ethical Considerations: Explore the ethical questions AI raises, such as privacy, job displacement, and decision-making biases, and understand the importance of responsible AI use. Interactive and Hands-On Learning: Engage with activities and projects that reinforce your understanding of AI concepts and allow you to apply what you've learned in a fun and creative way. Our Vision: We aim to spark a genuine interest in AI, encouraging you to explore and learn more about this fascinating field. This book provides a solid foundation, setting the stage for more profound studies and future opportunities in AI and related areas. We hope to cultivate your curiosity and inspire you to discover AI's endless possibilities.