Animated Objects 3 5

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Learning Kahootz 2.0

Author: Greg Bowden
language: en
Publisher: Guided Computer Tutorials
Release Date: 2005-07
Learning JavaScript Robotics

Author: Kassandra Perch
language: en
Publisher: Packt Publishing Ltd
Release Date: 2015-11-25
Design, build, and program your own remarkable robots with JavaScript and open source hardware About This Book Learn how to leverage Johnny-Five's Read, Eval, Print Loop, and Event API to write robot code with JavaScript Unlock a world of exciting possibilities by hooking your JavaScript-programmed robots up to the internet and using external data and APIs Move your project code from the Arduino Uno to a multitude of other robotics platforms Who This Book Is For If you've worked with Arduino before or are new to electronics and would like to try writing sketches in JavaScript, then this book is for you! Basic knowledge of JavaScript and Node.js will help you get the most out of this book. What You Will Learn Familiarise yourself with Johnny-Five Read, Eval, and Print Loop (REPL) to modify and debug robotics code in real time Build robots with basic output devices to create projects that light up, make noise, and more Create projects with complex output devices, and employ the Johnny-Five API to simplify the use of components that require complex interfaces, such as I2C Make use of sensors and input devices to allow your robotics projects to survey the world around them and accept input from users Use the Sensor and Motor objects to make it much easier to move your robotics projects Learn about the Animation API that will allow you to program complex movements using timing and key frames Bring in other devices to your Johnny-Five projects, such as USB devices and remotes Connect your Johnny-Five projects to external APIs and create your own Internet of Things! In Detail There has been a rapid rise in the use of JavaScript in recent times in a variety of applications, and JavaScript robotics has seen a rise in popularity too. Johnny-Five is a framework that gives NodeBots a consistent API and platform across several hardware systems. This book walks you through basic robotics projects including the physical hardware builds and the JavaScript code for them. You'll delve into the concepts of Johnny-Five and JS robotics. You'll learn about various components such as Digital GPIO pins, PWM output pins, Sensors, servos, and motors to be used with Johnny-Five along with some advanced components such as I2C, and SPI. You will learn to connect your Johnny-Five robots to internet services and other NodeBots to form networks. By the end of this book, you will have explored the benefits of the Johnny-Five framework and the many devices it unlocks. Style and approach This step-by-step guide to the Johnny-Five ecosystem is explained in a conversational style, packed with examples and tips. Each chapter also explores the Johnny-Five documentation to enable you to start exploring the API on your own.
Touchpad Plus Ver. 3.1 Class 5

Author: Geeta Zunjani
language: en
Publisher: Orange Education Pvt Ltd
Release Date: 2023-07-04
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ● National Education Policy 2020 ● Tech Funda: This section provides a practical information or tip to the students. ● Clickipedia: This section provides interesting computer facts. ● Lab Session: This is a lab activity to develop practical skills. (Subject Enrichment) ● Explore More: This section contains supplement topics for add-on knowledge. ● QR Code: Scan the QR Code given on the first page of each chapter to start chapter animation. ● Mind Boggler: This section has puzzle or fun based activity to help understand the concepts better. DESCRIPTION Touchpad PLUS (Version 3.1) series based on Ubuntu 20 and LibreOffice 7 is designed carefully keeping in mind the overall growth of the child. The books contain updated topics like 3D Printing and Artificial Intelligence that will definitely give our students an edge above others and hence make programming ideas more innovative and creative. Learning is done best when it’s fun-filled and activity based. To ensure that the content intrigues the students at all times and keeps them interested throughout the course of the book, we have included interesting key features like Student Corner, Tech Funda, Clickipedia, Comp Caution, Restart, Checkpoint, Mind Boggler, Hands-On, Subject Enrichment—Lab Session, Teacher’s Note, Periodic Assessment, Test Sheet, Project Work, Speech Drill and Glossary. WHAT WILL YOU LEARN You will learn about: ● Digital World ● Cyber World ● Coding World ● Computational Thinking ● Artificial Intelligence WHO THIS BOOK IS FOR Grade - 5 TABLE OF CONTENTS 1. Fundamentals of a Computer 2. Managing Files or Folders in Ubuntu 3. Drawing Objects in LibreOffice Writer 4. Creating Tables in LibreOffice Writer 5. Customizing Slides in LibreOffice Impress 6. Animation and Special Effects in LibreOffice Impress 7. Introduction to LibreOffice Calc 8. More on the Internet 9. Data Processing 10. Programming in Scratch 11. Concept of Smart Living 12. Project Work 13. Explore More (Windows 10) 14. OGO Cyber Sample Questions 15. Glossary