Assassin S Creed In The Classroom


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›Assassin’s Creed‹ in the Classroom


›Assassin’s Creed‹ in the Classroom

Author: Erik Champion

language: en

Publisher: Walter de Gruyter GmbH & Co KG

Release Date: 2023-12-18


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The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

›Assassin’s Creed‹ in the Classroom


›Assassin’s Creed‹ in the Classroom

Author: Erik Champion

language: en

Publisher: Walter de Gruyter GmbH & Co KG

Release Date: 2023-12-18


DOWNLOAD





The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.

›Assassin's Creed‹ in the Classroom


›Assassin's Creed‹ in the Classroom

Author: Erik Champion

language: en

Publisher: De Gruyter Oldenbourg

Release Date: 2025-06-30


DOWNLOAD





The open world role-playing Assassin's Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin's Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.