The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
New in this Edition Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization Revised and updated material on the graphics pipeline Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization Expanded coverage of triangle meshes and mesh data structures